This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology - helping readers get to grips with this nascent technology.
This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology - helping readers get to grips with this nascent technology.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Mark Sawicki is a seasoned expert in the visual effects and production fields, having worked his way up as an effects cameraman, animator, and compositor to the lead Matte Cameraman for Illusion Arts. He then progressed to a co-supervisor working on "From the Earth to the Moon" (1998), after which he became a visual effects supervisor and lead cameraman for Custom Film Effects, working on such films as Christopher Nolan's The Dark Knight Rises (2012). Mark subsequently began to write books, create video programs for the Stan Winston School of Character Arts, and teach at various film schools. He has now re-entered the field as a virtual production artist and instructor. Juniko Moody graduated from the University of Southern California (USC) to enter the industry as a motion control camera and compositing technician, working for New World Studios, Ultimatte Corporation, and Industrial Light and Magic (ILM). She later began working for Eastman Kodak's Cineon project and went on to work for Wamer Digital and Sony Imageworks as a digital artist, before working on projects with Walt Disney Feature Animation. She also provided corporate training at Disney and DreamWorks Animation, since which she has been researching and writing - most notably on the Filming the Fantastic books with Mark Sawicki.
Inhaltsangabe
Introduction; Chapter 1 Visual Effects Influences on Virtual Production: Early In Camera Effects; Chapter 2 Technical Fundamentals Of Virtual Production: Hardware, Synchronization, and the First Virtual Studio Backlot; Chapter 3 Color Management; Chapter 4 The LED Screen; Chapter 5 The Unreal Game Engine As A Virtual Studio Backlot; Chapter 6 Capturing Light Itself: Radiance Fields and Gaussian Splats; Chapter 7 MO SYS VP PRO CAMERA TRACKING: Matching a virtual camera to a live camera; Chapter 8 Lightcraft History; Chapter 9 Fuzzy Door Tech Viewscreen Scout and Studio: Augmented Reality Beyond Pokémon GO; Chapter 10 How Did We Get Here? Independents, Franchises, & Networks: The Development and Proliferation of Venues and Technology; Chapter 11 Teaching Virtual Production; Chapter 12 Interviews
Introduction; Chapter 1 Visual Effects Influences on Virtual Production: Early In Camera Effects; Chapter 2 Technical Fundamentals Of Virtual Production: Hardware, Synchronization, and the First Virtual Studio Backlot; Chapter 3 Color Management; Chapter 4 The LED Screen; Chapter 5 The Unreal Game Engine As A Virtual Studio Backlot; Chapter 6 Capturing Light Itself: Radiance Fields and Gaussian Splats; Chapter 7 MO SYS VP PRO CAMERA TRACKING: Matching a virtual camera to a live camera; Chapter 8 Lightcraft History; Chapter 9 Fuzzy Door Tech Viewscreen Scout and Studio: Augmented Reality Beyond Pokémon GO; Chapter 10 How Did We Get Here? Independents, Franchises, & Networks: The Development and Proliferation of Venues and Technology; Chapter 11 Teaching Virtual Production; Chapter 12 Interviews
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