This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.
This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.
Produktdetails
Produktdetails
Synthesis Lectures on Image, Video, and Multimedia Processing
Stanislav Stankovi¿ is originally from Ni, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Ni. He obtained his PhD from Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution. After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.
Inhaltsangabe
Introduction.- History of VR and Current Applications.- Human Senses.- VR Systems User Experience, Human Computer Interaction and UI Input Devices and Tracking.- Display Networked VR.- Augmented Reality.- VE and Video Games.- VR in the Last Decade.
Introduction.- History of VR and Current Applications.- Human Senses.- VR Systems User Experience, Human Computer Interaction and UI Input Devices and Tracking.- Display Networked VR.- Augmented Reality.- VE and Video Games.- VR in the Last Decade.
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