In the last two decades, several studies using Virtual Reality have been conducted to understand human behavior. The book approaches different perspectives that link human behavior to the design of virtual environments. It analyses perceptions, personal and social behavior of people in computer-mediated interactions.
In the last two decades, several studies using Virtual Reality have been conducted to understand human behavior. The book approaches different perspectives that link human behavior to the design of virtual environments. It analyses perceptions, personal and social behavior of people in computer-mediated interactions.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Adriana Peña Pérez Negrón received her doctoral degree cum laude in Informatics Engineering from the Universidad Politécnica de Madrid, Spain. Currently, she is a researcher professor at the Universidad de Guadalajara, Mexico. Her main areas of interest are virtual reality, mainly on its application for teamwork, and gamification. Graciela Lara López received her Ph.D. in Software and Systems in 2016 from the Universidad Politécnica de Madrid, Spain. A Master in Information Systems in 2003 and Degree in Computer Science in 2000 from the Universidad de Guadalajara. Her areas of interest are in virtual reality, mainly on its application for training, 3D object modeling, and spatial mental models. She is an associate professor at the Computer Science Department of the Universidad de Guadalajara, Mexico. Hécor Rafael Orozco Aguirre is a full-time professor Autonomous University of Mexico State, Mexico. In 2011, he was awarded by the Mexican Society of Artificial Intelligence to the Third Best Doctoral Thesis nationwide. Currently, he works on Research Projects related to Simulation of Crime Prediction and Anticipation Strategies for its Control and Reduction, Virtual Tutors for the Improvement of Educational Teaching, as well as Analysis, Modeling, and Simulation of Vehicle Traffic and Pedestrian Behavior.
Inhaltsangabe
Virtual reality as a tool for behavior analysis and applications. Navigating in Virtual Reality. User modeling systems adapted to virtual environments. Synthetic Perception and Decision-Making for Autonomous Virtual Humans in Virtual Reality Applications. An internal model for characters in Virtual Environments: emotion, mood and personality. Pedagogical agents as virtual tutors: applications and future trends in Intelligent Tutoring Systems and Virtual Learning Environments. Gamification in Virtual Reality Environments for the integration of highly effective teams. Integrating Virtual Reality into Learning-Objects based courses. Virtual simulation of road traffic based on Multi-agent systems. The sense of touch as the last frontier in Virtual Reality technology.
Virtual reality as a tool for behavior analysis and applications. Navigating in Virtual Reality. User modeling systems adapted to virtual environments. Synthetic Perception and Decision-Making for Autonomous Virtual Humans in Virtual Reality Applications. An internal model for characters in Virtual Environments: emotion, mood and personality. Pedagogical agents as virtual tutors: applications and future trends in Intelligent Tutoring Systems and Virtual Learning Environments. Gamification in Virtual Reality Environments for the integration of highly effective teams. Integrating Virtual Reality into Learning-Objects based courses. Virtual simulation of road traffic based on Multi-agent systems. The sense of touch as the last frontier in Virtual Reality technology.
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