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This book identifies the ways architecture can be expected to convey to occupants, audience members, and players; Nonverbal ways to bring history and culture into your fictional world. Helping readers find relationships and patterns in visual mediums in an effort to help them build expectations more ways to push design further.

Produktbeschreibung
This book identifies the ways architecture can be expected to convey to occupants, audience members, and players; Nonverbal ways to bring history and culture into your fictional world. Helping readers find relationships and patterns in visual mediums in an effort to help them build expectations more ways to push design further.
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Autorenporträt
Sarah Bonser is a Seattle-based Architect with a passion for gaming and an interest in technology. Her thesis, while pursuing an M.Arch degree at The Ohio State University, focused on making architectural theory accessible to a general public. She is interested in allowing architects to demonstrate the value of a design through technology.