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  • Broschiertes Buch

Employment of concrete models to enhance comprehension has been a common approach in teaching abstract subjects such as physics and mathematics. In computer programming, concrete models are still a novelty. Recently there have been plausible attempts to employ models to enhance programming comprehension. In this book, new concrete model called Memory/Mselle Transfer Language (MTL) (invented by Dr. Leonard J. Mselle) is consistently employed to enable the learner and the instructor to reason about his/her code from machine semantics. Such reverse playing is designed to reduce ambiguity and…mehr

Produktbeschreibung
Employment of concrete models to enhance comprehension has been a common approach in teaching abstract subjects such as physics and mathematics. In computer programming, concrete models are still a novelty. Recently there have been plausible attempts to employ models to enhance programming comprehension. In this book, new concrete model called Memory/Mselle Transfer Language (MTL) (invented by Dr. Leonard J. Mselle) is consistently employed to enable the learner and the instructor to reason about his/her code from machine semantics. Such reverse playing is designed to reduce ambiguity and hence facilitate comprehension. Furthermore, in this book, issues are organized and presented in a way that will enable the learner to feel that he/she is working the machine and the machine has no influence on what goes wrong on the code.
Autorenporträt
Leonard J. Mselle es actualmente profesor en la Escuela de Informática, Colegio de Informática y Educación Virtual de la Universidad de Dodoma (Tanzanía). Mselle es el autor de C++ para programadores noveles y Java para programadores noveles.