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In Augmented Reality applications, the real environment is annotated or enhanced with computer-generated graphics. These graphics must be exactly registered to real objects in the scene and this requires AR systems to track a user's viewpoint. This book shows that visual tracking with inexpensive cameras (such as those now often built into mobile computing devices) can be sufficiently robust and accurate for AR applications. Visual tracking has previously been applied to AR, however this has used artificial markers placed in the scene; this is undesirable. This thesis explores edge-based…mehr

Produktbeschreibung
In Augmented Reality applications, the real
environment is annotated or enhanced with
computer-generated graphics. These graphics must be
exactly registered to real objects in the scene and
this requires AR systems to track a user's viewpoint.
This book shows that visual tracking with inexpensive
cameras (such as those now often built into mobile
computing devices) can be sufficiently robust and
accurate for AR applications. Visual tracking has
previously been applied to AR, however this has used
artificial markers placed in the scene; this is
undesirable. This thesis explores edge-based tracking
as an efficient and accurate alternative, and
explored methods to improve the robustness of
edge-based tracking against rapid user motions. This
thesis also shows how CAD models of the scene can be
used to correctly clip virtual graphics, improving
the perceived realism of the scene.
Autorenporträt
Georg Klein, originally from Austria, graduated from the
University of Cambridge in 2006 and is currently a
post-doctoral research assistant in Oxford's Active Vision
Laboratory. His research interest is mainly the
development and application of visual tracking techniques for
Augmented Reality.