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The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding albedo and normal and depth maps. It is presented a group of GPU algorithms for rendering such models in real time or at interactive…mehr

Produktbeschreibung
The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding albedo and normal and depth maps. It is presented a group of GPU algorithms for rendering such models in real time or at interactive frame rates. Moreover this models can be lit with realistic illumination acquired from the real world using light probe images. You can, then, capture some images from a building, a light probe in front of it and reconstruct the 3D model of the building, lighting it with realistic illumination and compare the results with the original images.
Autorenporträt
Roi Méndez was born in Santiago de Compostela in 1986. He studied Computing Engineering in the USC. Once he finished his degree he moved to the UPC to continue his studies on Computer Graphics, starting his research career in the University of Manchester where the research presented in this book was conducted.