Rendering volumetric data, as a
compute/communication intensive and highly parallel
application, represents the characteristics of
future workloads for desktop computers.
Interactively rendering volumetric data has been a
challenging problem due to its high computational
and communication requirements. While the new multi-
core architecture trend in PC provides new
opportunities, widespread use of those parallel
processors requires extensive changes in previous
algorithms to take advantage of the new
architectures. In this book, new methods
and techniques to support efficient rendering of
large volumetric data are presented. A disk data
layout and an out-of-core indexing structure for
efficient out-of-
core volume rendering are first presented. Then a
streaming model
for efficiently implementing volume rendering on
a heterogeneous multi-core processor environment is
introduced
with the implementation detail of the model on
SONY/TOSHIBA/IBM Cell Broadband Engine and on NVIDIA
CUDA architecture. This book should be useful to
anyone who is interested in efficient volume
rendering especially using the recent multi-
core architectures.
compute/communication intensive and highly parallel
application, represents the characteristics of
future workloads for desktop computers.
Interactively rendering volumetric data has been a
challenging problem due to its high computational
and communication requirements. While the new multi-
core architecture trend in PC provides new
opportunities, widespread use of those parallel
processors requires extensive changes in previous
algorithms to take advantage of the new
architectures. In this book, new methods
and techniques to support efficient rendering of
large volumetric data are presented. A disk data
layout and an out-of-core indexing structure for
efficient out-of-
core volume rendering are first presented. Then a
streaming model
for efficiently implementing volume rendering on
a heterogeneous multi-core processor environment is
introduced
with the implementation detail of the model on
SONY/TOSHIBA/IBM Cell Broadband Engine and on NVIDIA
CUDA architecture. This book should be useful to
anyone who is interested in efficient volume
rendering especially using the recent multi-
core architectures.