Kyrin is the only person in Alinor without magic. Alone on the city streets, he strives to win fame and escape the shadows-and that means robbing the famous Knights of Alinor. When Kyrin's heist goes awry, he stumbles across a witch in the middle of her own crime. She steals the Anchor Key, the artifact protecting Alinor from the magically shifting landscape, and flees-but not before offering Kyrin a place by her side. To reach her, Kyrin must travel across the shifting landscape of his shattered world. The Knights are on a witch hunt, too. Determined to save the city, they force Kyrin to join their quest to retrieve what the witch stole. Kyrin has a choice: getting the girl means condemning the city to destruction. Saving the city means giving up on his dreams.
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