Explores how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Explores how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Shelly Jones is a professor of English at the State University of New York at Delhi and an editor for Analog Game Studies. Their research examines analog, digital, and role-playing games through the lens of intersectional feminism and disability studies.
Inhaltsangabe
Table of Contents Acknowledgments Preface Shelly Jones Introduction: From Actually Playing to Actual Play Shelly Jones What Is Actual Play? Actual Play Reports: Forge Theory and the Forums Evan Torner Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play Julia J.C. Blau Audience, Framing and Flow Critical Role and Audience Impact on Tabletop Roleplay Robyn Hope Communal Narrative in Actual Play Environments: Roles of Participants, Observers and Their Intersections Anthony David Franklin "Your fun is wrong": Actual Play and Fans Diversity and Audience Interaction in Critical Role and The Adventure Zone G.L. van Os Critical Fails: Fan Reactions to Player and Character Choices in Critical Role Christine Dandrow Actual Play Audience as Archive: Analyzing the Critical Role Fandom Shelly Jones Commodification and Pedagogy: Other Approaches and Uses of Actual Play Consumable Play: A Performative Model of Actual Play Networks Mariah E. Marsden and Kelsey Paige Mason Actual Play as Actual Learning: What Gamers, Teachers and Designers Can Learn About Learning from Actual Play Videos Alex Layne Conclusion Shelly Jones About the Contributors Index
Table of Contents Acknowledgments Preface Shelly Jones Introduction: From Actually Playing to Actual Play Shelly Jones What Is Actual Play? Actual Play Reports: Forge Theory and the Forums Evan Torner Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play Julia J.C. Blau Audience, Framing and Flow Critical Role and Audience Impact on Tabletop Roleplay Robyn Hope Communal Narrative in Actual Play Environments: Roles of Participants, Observers and Their Intersections Anthony David Franklin "Your fun is wrong": Actual Play and Fans Diversity and Audience Interaction in Critical Role and The Adventure Zone G.L. van Os Critical Fails: Fan Reactions to Player and Character Choices in Critical Role Christine Dandrow Actual Play Audience as Archive: Analyzing the Critical Role Fandom Shelly Jones Commodification and Pedagogy: Other Approaches and Uses of Actual Play Consumable Play: A Performative Model of Actual Play Networks Mariah E. Marsden and Kelsey Paige Mason Actual Play as Actual Learning: What Gamers, Teachers and Designers Can Learn About Learning from Actual Play Videos Alex Layne Conclusion Shelly Jones About the Contributors Index
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