The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.
The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies. She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning ("gamification"), ethics, implicit biases, and inclusion in tech and video games. Celia holds a PhD in psychology and has over twelve years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). Celia is the author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.
Inhaltsangabe
Chapter 1 What Is UX? Chapter 2 What UX Is Not Chapter 3 The Science behind UX Chapter 4 The Process and Methodologies of UX Chapter 5 Ethics and the UX Mindset Chapter 6 Conclusion
Chapter 1 What Is UX? Chapter 2 What UX Is Not Chapter 3 The Science behind UX Chapter 4 The Process and Methodologies of UX Chapter 5 Ethics and the UX Mindset Chapter 6 Conclusion
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