The definitive look at all that can be learned from video games In a revised edition of his classic study, a professor of education identifies the positive benefits of video games, citing popular titles, including new games on the market, and noting their ability to promote cognitive development, a sense of identity, decision-making abilities, and the establishment of role models
The definitive look at all that can be learned from video gamesIn a revised edition of his classic study, a professor of education identifies the positive benefits of video games, citing popular titles, including new games on the market, and noting their ability to promote cognitive development, a sense of identity, decision-making abilities, and the establishment of role modelsHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
James Paul Gee has been featured in a variety of publications including Redbook, Child, Teacher, USA Today, Education Week, The Chicago Tribune, and more. He was formerly the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison and is now the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a founder of the Center for Games and Impact at ASU which orchestrated a national conversation on games and learning for the White House Office of Science and Technology. Described by The Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field," he is the author of What Video Games Have to Teach Us About Learning and Literacy.
Inhaltsangabe
Introduction: 36 Ways to Learn a Video Game Semiotic Domains: Is Playing Video Games a "Waste of Time"? Learning and Identity: What Does It Mean to Be a Half-Elf? Situated Meaning and Learning: What Should You Do after You Have Destroyed the Global Conspiracy? Telling and Doing: Why Doesn't Lara Croft Obey Professor Von Croy? Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic? The Social Mind: How Do You Get Your Corpse Back after You've Died? Conclusion: Duped or Not? Appendix: The 36 Learning Principles
Introduction: 36 Ways to Learn a Video Game Semiotic Domains: Is Playing Video Games a "Waste of Time"? Learning and Identity: What Does It Mean to Be a Half-Elf? Situated Meaning and Learning: What Should You Do after You Have Destroyed the Global Conspiracy? Telling and Doing: Why Doesn't Lara Croft Obey Professor Von Croy? Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic? The Social Mind: How Do You Get Your Corpse Back after You've Died? Conclusion: Duped or Not? Appendix: The 36 Learning Principles
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