By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Helen Routledge is one of Europe's leading designers of Serious Games and a regular speaker at international industry events. With a background and passion in behavioral sciences and psychology Helen has over a decade of experience in applying behavioral and cognitive theories to highly-interactive Serious Games. Helen's knowledge of psychology and game mechanics has been applied to an incredibly varied range of solutions including team building, leadership, sales training, IT security, and disease control across many verticals such as corporate training defence, health care, education, and maritime sectors. An avid blogger and writer on the subject of Serious Games design, Helen's experience has gained her credibility and a name within the industry as one of the leaders, innovators, and entrepreneurs within the sector.
Inhaltsangabe
Mini Glossary - Genres Defined 1. Serious Games - What, Why, How and Who? 2. If I "Feel" It - I Remember It 3. So, What Can You Do with Serious Games =? 4. A look behind the scenes 5. The Case for Genuinely Blended Learning 6. Measuring Success 7. Making a Difference To YOU 8. Don't be a technology Magpie 9. How to get Involved - Next Steps for YOUR Organization 10. The Serious Games Manifesto Index
Mini Glossary - Genres Defined 1. Serious Games - What, Why, How and Who? 2. If I "Feel" It - I Remember It 3. So, What Can You Do with Serious Games =? 4. A look behind the scenes 5. The Case for Genuinely Blended Learning 6. Measuring Success 7. Making a Difference To YOU 8. Don't be a technology Magpie 9. How to get Involved - Next Steps for YOUR Organization 10. The Serious Games Manifesto Index
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