Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows…mehr
Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development.
This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!
The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.
Artikelnr. des Verlages: 86251218, 978-1-4302-5836-0
1st ed.
Seitenzahl: 512
Erscheinungstermin: 19. Juni 2013
Englisch
Abmessung: 235mm x 191mm x 27mm
Gewicht: 946g
ISBN-13: 9781430258360
ISBN-10: 1430258365
Artikelnr.: 37536481
Herstellerkennzeichnung
Libri GmbH
Europaallee 1
36244 Bad Hersfeld
gpsr@libri.de
Autorenporträt
Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife, Ritu, and son, Kieran, in the southeast of England. His web site is at www.adamdawes.com.
Inhaltsangabe
1. Getting Started 2. Getting Started with MonoGame 3. Creating a Game Framework 4. User Input 5. Sounding Out with Game Audio 6. Drawing with Vertices and Matrices 7. The World of 3-D Graphics 8. Further 3-D Features and Techniques 9. Enhancing Your Game 10. Application Management 11. Getting Started with XAML 12. XAML Controls and Pages 13. Mixing XAML and MonoGame 14. Distributing Your Game
1. Getting Started 2. Getting Started with MonoGame 3. Creating a Game Framework 4. User Input 5. Sounding Out with Game Audio 6. Drawing with Vertices and Matrices 7. The World of 3-D Graphics 8. Further 3-D Features and Techniques 9. Enhancing Your Game 10. Application Management 11. Getting Started with XAML 12. XAML Controls and Pages 13. Mixing XAML and MonoGame 14. Distributing Your Game
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