This is the only up-to-date book on using Java for Wireless applications, and it contains lots of serious code - no fluff. Although Java is incredibly popular, the standard edition of Java is much too big and bulky to build applications for wireless devices such as the Palm or cell phones. Thus, Sun has released "Java 2 Micros Edition" (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space. This is the first book that uses the current version of J2ME to give real code for real applications, including extensive coverage of the new and…mehr
This is the only up-to-date book on using Java for Wireless applications, and it contains lots of serious code - no fluff. Although Java is incredibly popular, the standard edition of Java is much too big and bulky to build applications for wireless devices such as the Palm or cell phones. Thus, Sun has released "Java 2 Micros Edition" (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space. This is the first book that uses the current version of J2ME to give real code for real applications, including extensive coverage of the new and exciting concept of "MIDIlets". About the author: Jonathan Knudsen is one of the leading authors in the Java space. His previous Java books were all written for O'Reilly and were all extraordinarily well received. He also writes a monthly online column called "Bite-Size Java."
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Autorenporträt
Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with Java 2, Micro Edition (from Apress), Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple purgatorial years in Microsoft's Visual C++ before graduating to Java in 1996. He has written extensively about Java and Lego robots, including five books, a monthly online column called "Bite-Size Java", and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University.
Inhaltsangabe
From the contents: 1. Introduction - 2. Understanding J2ME - 3. Building MIDIlets - 4. All about MIDIlets - 5. Almost the Same Old Stuff - 6. Creating a User Interface - 7. Lists and Forms - 8. Persistent Storage - 9. Connecting to the World - 10. Programming a Game Interface - 11. Performance Tuning - 12. Parsing XML - 13. Cryptography - 14. Appendixes
From the contents: 1. Introduction - 2. Understanding J2ME - 3. Building MIDIlets - 4. All about MIDIlets - 5. Almost the Same Old Stuff - 6. Creating a User Interface - 7. Lists and Forms - 8. Persistent Storage - 9. Connecting to the World - 10. Programming a Game Interface - 11. Performance Tuning - 12. Parsing XML - 13. Cryptography - 14. Appendixes
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