The studio is a core strand of design education, and working with real clients is one of the most valuable ways for students to develop their professional design practice skills. The book is a practical guide to working on real-life briefs in the design studio - how to collaborate with and connect to communities, find and retain clients, and manage real-world design problems. Using tools and frameworks based on years of research and experience, students can develop their professional skills in a supportive environment. The book is divided into four sections: - Why (industry connections,…mehr
The studio is a core strand of design education, and working with real clients is one of the most valuable ways for students to develop their professional design practice skills. The book is a practical guide to working on real-life briefs in the design studio - how to collaborate with and connect to communities, find and retain clients, and manage real-world design problems. Using tools and frameworks based on years of research and experience, students can develop their professional skills in a supportive environment. The book is divided into four sections: - Why (industry connections, experiential learning, personal empowerment) - What (engaging with communities, client work, structure) - Who (work roles, client relationships, articulating value) - How (launching, logistics, planning) The final section of the book covers information for those expanding into student-led studios, and includes information on strategies, financing and how to plan for the future. Supported by a companion website featuring downloads and resources for both students and instructors.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jessica Meharry is a designer, researcher, and educator who focuses on justice-oriented design methodologies in professional practice. Jessica is currently an Associate Professor of Design Management and the Co-Director of Academic Diversity, Equity, and Inclusion at Columbia College Chicago.
Inhaltsangabe
Introduction Part 1: Why 1. Learning Through Experience This chapter situates client work in the design classroom within a larger educational context by addressing learning-through-doing, project outcomes, and a variety of styles of studio 2. Connecting to Industry Explores the relationship between client-based experiences and an overall design education. The chapter connects these experiences to current marketplace demands and alternative models for design practice, as well as hearing advice from professionals working in industry 3. Becoming Empowered (including input from Najla Mouchrek) Studio experiences can provide a sense of agency and purpose when students take on responsibilities of guiding real-world clients and community interactions. This chapter covers empowerment, mentorship, power sharing and collaborations Part 2: What 4. Engaging with Communities This chapter explores a range of approaches to ethical community and client engagement through real-world project experiences. Throughout this chapter we will identify strategies for "designing with, not for" communities and provide a deep examination of ethical and value considerations 5. Finding Focus and Targeting Communities This chapter addresses framing the scope of projects, the types of clients and partners, and approaches to various contractual arrangements 6. Achieving Learning Goals There are a vast ranges of approaches to how, when, and where these experiences happen for students, from single projects within a class, to capstone-level practicum courses, to independent, standalone studios. Through a series of surveys and interviews, we show real- world examples of each model and outline options for how to establish client relationships and studio experiences based on a program's unique needs and intentions Part 3: Who 7. Exploring Work Roles This chapter identifies the responsibilities that students, faculty, and assistants assume as well as the strategies for dealing with the workload related to those responsibilities. Real-world clients bring real-world challenges. As such, this chapter offer strategies for dealing with conflicts, how to effectively collaborate, and how to structure student teams 8. Working With Clients This chapter uncovers the nuts and bolts of working with clients. The best way to build and maintain strong client relationships is to establish clear communication. Designers must listen to clients and be able to articulate and confirm expectations. Instructors must align client work with learning outcomes and student expectations. Students must also develop knowledge and skills in project management and financial management, including how to analyze and create contractual documents and creative briefs 9. Articulating Value In this chapter, readers will be guided through strategies to articulate the value (both monetarily and educationally) to stakeholders Part 4: How 10. Launching the Studio This chapter outlines best practices and strategies for a successful launch (or re-launch) of a full-fledged, student-run campus design studio 11. Managing the Money This chapter addresses the operations and logistics of advising and operating a student-run campus design studio. In this chapter, we share findings from our interviews and research that outline a range of practices that have worked for those who are actively guiding these experiences 12. Planning for the Future This chapter addresses the challenges and best practices of studio operations when taking over an existing studio and for when pivoting directions with your current studio. Based on interviews and case studies, we outline best and worst case scenarios. We include a discussion of how to handle the hand-off between firms, turning repositioning into a design project, and collaborating with other firms within an institution. We conclude by providing tools to help you create a future vision for your ideal studio Conclusion and Resources
Introduction Part 1: Why 1. Learning Through Experience This chapter situates client work in the design classroom within a larger educational context by addressing learning-through-doing, project outcomes, and a variety of styles of studio 2. Connecting to Industry Explores the relationship between client-based experiences and an overall design education. The chapter connects these experiences to current marketplace demands and alternative models for design practice, as well as hearing advice from professionals working in industry 3. Becoming Empowered (including input from Najla Mouchrek) Studio experiences can provide a sense of agency and purpose when students take on responsibilities of guiding real-world clients and community interactions. This chapter covers empowerment, mentorship, power sharing and collaborations Part 2: What 4. Engaging with Communities This chapter explores a range of approaches to ethical community and client engagement through real-world project experiences. Throughout this chapter we will identify strategies for "designing with, not for" communities and provide a deep examination of ethical and value considerations 5. Finding Focus and Targeting Communities This chapter addresses framing the scope of projects, the types of clients and partners, and approaches to various contractual arrangements 6. Achieving Learning Goals There are a vast ranges of approaches to how, when, and where these experiences happen for students, from single projects within a class, to capstone-level practicum courses, to independent, standalone studios. Through a series of surveys and interviews, we show real- world examples of each model and outline options for how to establish client relationships and studio experiences based on a program's unique needs and intentions Part 3: Who 7. Exploring Work Roles This chapter identifies the responsibilities that students, faculty, and assistants assume as well as the strategies for dealing with the workload related to those responsibilities. Real-world clients bring real-world challenges. As such, this chapter offer strategies for dealing with conflicts, how to effectively collaborate, and how to structure student teams 8. Working With Clients This chapter uncovers the nuts and bolts of working with clients. The best way to build and maintain strong client relationships is to establish clear communication. Designers must listen to clients and be able to articulate and confirm expectations. Instructors must align client work with learning outcomes and student expectations. Students must also develop knowledge and skills in project management and financial management, including how to analyze and create contractual documents and creative briefs 9. Articulating Value In this chapter, readers will be guided through strategies to articulate the value (both monetarily and educationally) to stakeholders Part 4: How 10. Launching the Studio This chapter outlines best practices and strategies for a successful launch (or re-launch) of a full-fledged, student-run campus design studio 11. Managing the Money This chapter addresses the operations and logistics of advising and operating a student-run campus design studio. In this chapter, we share findings from our interviews and research that outline a range of practices that have worked for those who are actively guiding these experiences 12. Planning for the Future This chapter addresses the challenges and best practices of studio operations when taking over an existing studio and for when pivoting directions with your current studio. Based on interviews and case studies, we outline best and worst case scenarios. We include a discussion of how to handle the hand-off between firms, turning repositioning into a design project, and collaborating with other firms within an institution. We conclude by providing tools to help you create a future vision for your ideal studio Conclusion and Resources
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