Write Your Way Into Animation and Games
Create a Writing Career in Animation and Games
Herausgeber: Marx, Christy
Write Your Way Into Animation and Games
Create a Writing Career in Animation and Games
Herausgeber: Marx, Christy
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Provides information on getting into the game and animation industries.
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Provides information on getting into the game and animation industries.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 424
- Erscheinungstermin: 27. Juli 2017
- Englisch
- Gewicht: 453g
- ISBN-13: 9781138403161
- ISBN-10: 1138403164
- Artikelnr.: 49209050
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 424
- Erscheinungstermin: 27. Juli 2017
- Englisch
- Gewicht: 453g
- ISBN-13: 9781138403161
- ISBN-10: 1138403164
- Artikelnr.: 49209050
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Based in Los Angeles, California.Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.
Introduction: Introduction to Animation Writing1 Marx Writingfor Animation,
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Introduction: Introduction to Animation Writing1 Marx Writingfor Animation,
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering