This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.
* Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.
Inhaltsangabe
Transmedia Overview Section I ANIMATION 1 History/Evolution of Animation 2 Terminology 3 The Basics 4 Breaking and Entering 5 History/Evolution of the Comic Book Section II COMICS 6 What Is a Comic Book? 7 Breaking and Entering Section III VIDEOGAMES 8 History/Evolution of Videogames 9 Design Roles and Terminology 10 Deeper Dive into Narrative Design 11 Story-Driven Games and Branching Dialogue 12 Game Writing 13 Breaking and Entering
Transmedia Overview Section I ANIMATION 1 History/Evolution of Animation 2 Terminology 3 The Basics 4 Breaking and Entering 5 History/Evolution of the Comic Book Section II COMICS 6 What Is a Comic Book? 7 Breaking and Entering Section III VIDEOGAMES 8 History/Evolution of Videogames 9 Design Roles and Terminology 10 Deeper Dive into Narrative Design 11 Story-Driven Games and Branching Dialogue 12 Game Writing 13 Breaking and Entering
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