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This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields.
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This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- 4 ed
- Seitenzahl: 312
- Erscheinungstermin: 20. Oktober 2023
- Englisch
- Abmessung: 178mm x 254mm x 22mm
- Gewicht: 604g
- ISBN-13: 9781032554242
- ISBN-10: 103255424X
- Artikelnr.: 69113469
- Verlag: Taylor & Francis Ltd
- 4 ed
- Seitenzahl: 312
- Erscheinungstermin: 20. Oktober 2023
- Englisch
- Abmessung: 178mm x 254mm x 22mm
- Gewicht: 604g
- ISBN-13: 9781032554242
- ISBN-10: 103255424X
- Artikelnr.: 69113469
Timothy Garrand is a Lead UX Product Designer who has led numerous projects for major corporations including JPMorgan Chase & Co., Merrill Lynch, Bloomberg, Proctor & Gamble, and Iron Mountain.
Part I: Challenges Writing for Interactive Media 1. The Challenge of
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips
Part I: Challenges Writing for Interactive Media 1. The Challenge of
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips