Thomas Hainey (Engineering School of Computing and Physical Scienc, Gavin Baxter
Writing Successful Undergraduate Dissertations in Games Development and Computer Science
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Thomas Hainey (Engineering School of Computing and Physical Scienc, Gavin Baxter
Writing Successful Undergraduate Dissertations in Games Development and Computer Science
- Broschiertes Buch
This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.
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This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 294
- Erscheinungstermin: 23. November 2022
- Englisch
- Abmessung: 138mm x 215mm x 22mm
- Gewicht: 390g
- ISBN-13: 9780367517083
- ISBN-10: 0367517086
- Artikelnr.: 64641462
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 294
- Erscheinungstermin: 23. November 2022
- Englisch
- Abmessung: 138mm x 215mm x 22mm
- Gewicht: 390g
- ISBN-13: 9780367517083
- ISBN-10: 0367517086
- Artikelnr.: 64641462
Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK. Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.
How to use this book
1. Introduction to Dissertations
2. Academic Rigour
3. Citations
Referencing
and Hierarchy of Academic Sources
4. Research Ethics
5. Dissertation Structure in Games Development and Computer Science
6. Research Methodologies and Methods
7. Formulating Research Questions
8. Performing a Literature Review
9. Selecting a Software or Games Development Life Cycle Methodology
10. Selecting a Software Design Modelling Language (SDML)
11. Design
12. Implementation
13. Testing
14. Evaluation
15. Statistical Analysis Techniques
16. Discussion
17. Conclusions
18. References
19. Appendices
20. Writing Up and Proofreading
21. Data Collection Mechanisms
22. General Questionnaire Design
23. Basic Intervention Experimental Design
24. General Academic Writing Tips
25. Presenting Research
26. Defending Research
27. Summary
1. Introduction to Dissertations
2. Academic Rigour
3. Citations
Referencing
and Hierarchy of Academic Sources
4. Research Ethics
5. Dissertation Structure in Games Development and Computer Science
6. Research Methodologies and Methods
7. Formulating Research Questions
8. Performing a Literature Review
9. Selecting a Software or Games Development Life Cycle Methodology
10. Selecting a Software Design Modelling Language (SDML)
11. Design
12. Implementation
13. Testing
14. Evaluation
15. Statistical Analysis Techniques
16. Discussion
17. Conclusions
18. References
19. Appendices
20. Writing Up and Proofreading
21. Data Collection Mechanisms
22. General Questionnaire Design
23. Basic Intervention Experimental Design
24. General Academic Writing Tips
25. Presenting Research
26. Defending Research
27. Summary
How to use this book
1. Introduction to Dissertations
2. Academic Rigour
3. Citations
Referencing
and Hierarchy of Academic Sources
4. Research Ethics
5. Dissertation Structure in Games Development and Computer Science
6. Research Methodologies and Methods
7. Formulating Research Questions
8. Performing a Literature Review
9. Selecting a Software or Games Development Life Cycle Methodology
10. Selecting a Software Design Modelling Language (SDML)
11. Design
12. Implementation
13. Testing
14. Evaluation
15. Statistical Analysis Techniques
16. Discussion
17. Conclusions
18. References
19. Appendices
20. Writing Up and Proofreading
21. Data Collection Mechanisms
22. General Questionnaire Design
23. Basic Intervention Experimental Design
24. General Academic Writing Tips
25. Presenting Research
26. Defending Research
27. Summary
1. Introduction to Dissertations
2. Academic Rigour
3. Citations
Referencing
and Hierarchy of Academic Sources
4. Research Ethics
5. Dissertation Structure in Games Development and Computer Science
6. Research Methodologies and Methods
7. Formulating Research Questions
8. Performing a Literature Review
9. Selecting a Software or Games Development Life Cycle Methodology
10. Selecting a Software Design Modelling Language (SDML)
11. Design
12. Implementation
13. Testing
14. Evaluation
15. Statistical Analysis Techniques
16. Discussion
17. Conclusions
18. References
19. Appendices
20. Writing Up and Proofreading
21. Data Collection Mechanisms
22. General Questionnaire Design
23. Basic Intervention Experimental Design
24. General Academic Writing Tips
25. Presenting Research
26. Defending Research
27. Summary