This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.
This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK. Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.
Inhaltsangabe
How to use this book 1. Introduction to Dissertations 2. Academic Rigour 3. Citations Referencing and Hierarchy of Academic Sources 4. Research Ethics 5. Dissertation Structure in Games Development and Computer Science 6. Research Methodologies and Methods 7. Formulating Research Questions 8. Performing a Literature Review 9. Selecting a Software or Games Development Life Cycle Methodology 10. Selecting a Software Design Modelling Language (SDML) 11. Design 12. Implementation 13. Testing 14. Evaluation 15. Statistical Analysis Techniques 16. Discussion 17. Conclusions 18. References 19. Appendices 20. Writing Up and Proofreading 21. Data Collection Mechanisms 22. General Questionnaire Design 23. Basic Intervention Experimental Design 24. General Academic Writing Tips 25. Presenting Research 26. Defending Research 27. Summary
How to use this book 1. Introduction to Dissertations 2. Academic Rigour 3. Citations Referencing and Hierarchy of Academic Sources 4. Research Ethics 5. Dissertation Structure in Games Development and Computer Science 6. Research Methodologies and Methods 7. Formulating Research Questions 8. Performing a Literature Review 9. Selecting a Software or Games Development Life Cycle Methodology 10. Selecting a Software Design Modelling Language (SDML) 11. Design 12. Implementation 13. Testing 14. Evaluation 15. Statistical Analysis Techniques 16. Discussion 17. Conclusions 18. References 19. Appendices 20. Writing Up and Proofreading 21. Data Collection Mechanisms 22. General Questionnaire Design 23. Basic Intervention Experimental Design 24. General Academic Writing Tips 25. Presenting Research 26. Defending Research 27. Summary
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