Robert Grant
Writing the Science Fiction Film
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Robert Grant
Writing the Science Fiction Film
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Writing the Science Fiction Film describes the kinds of stories that work best as science fiction, explores the parameters of the science fiction genre, and shows what science fiction can offer to writers that other genres cannot.
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Writing the Science Fiction Film describes the kinds of stories that work best as science fiction, explores the parameters of the science fiction genre, and shows what science fiction can offer to writers that other genres cannot.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Michael Wiese Productions
- Seitenzahl: 250
- Erscheinungstermin: 1. April 2013
- Englisch
- Abmessung: 228mm x 151mm x 20mm
- Gewicht: 433g
- ISBN-13: 9781615931361
- ISBN-10: 1615931368
- Artikelnr.: 36630697
- Verlag: Michael Wiese Productions
- Seitenzahl: 250
- Erscheinungstermin: 1. April 2013
- Englisch
- Abmessung: 228mm x 151mm x 20mm
- Gewicht: 433g
- ISBN-13: 9781615931361
- ISBN-10: 1615931368
- Artikelnr.: 36630697
Robert Grant is a filmmaker, screenwriter, critic, and script consultant based in London, with a penchant for science fiction and fantasy. He sits on the jury of the Arthur C. Clarke Award for Science Fiction Literature, the most prestigious science fiction award the UK has to offer, and is one of the core team behind The London International Festival of Science Fiction and Fantastic Film. Grant runs the workshops and panels that make up the filmmaking and literary strands of the festival, as well as serving as Literary Editor for Sci-Fi-London.com.
Introduction Chapter 1: What is Science Fiction? • ?The difference between
science fiction and fantasy • Why write science fiction? • A genre or a
setting? • The science fiction landscape • Exercise one Chapter 2: Finding
your story • Finding the future in the present • Everyday tools for
collecting ideas • What if? and the vast pool of story sources • Close to
home or far, far away • Exercise two Chapter 3: Creating characters • But
it's about people, right? • Who is your hero, and why that guy? • Sidekicks
and buddies • Family, factions, friction and foes • Human characters •
Non-Human characters - how alien is alien? • Thinking about viewpoint •
Exercise three Chapter 4: Plotting • Turning an idea into a story •
Brainstorming • What are you trying to say? • Establishing Theme • Avoiding
clichés • Exercise four Chapter 5: Building your world • Deciding on
setting • Establishing rules • Sketching the backdrop • Drawing in the
detail • Exercise five Chapter 6: ?Getting the Science Right Part 1 •
Indistinguishable from magic • When the science matters.... • ....and when
it doesn't • Right science and lazy science • Doing the research • Exercise
six Chapter 7: ?Getting the Science Right Part 2 • People and places •
About robots • Travelling through space • The physics of space • Noise and
explosions • A word about time travel • Exercise seven Chapter 8: "George,
you can type this shit, but you sure as hell can't say it.” • The dialogue
of the future • The way people speak • Make it make sense • Formal speech
and street slang • Creating an alien language • Dealing with exposition •
Making description work harder • Exercise eight Chapter 9: Start writing •
Mood and tone • The opening scene • The first 10 pages • Don't bore the
reader • Don't baffle the reader • Exercise nine Chapter 10: Why stop at
writing? • The future is now • Lo/No-budget science fiction • Crowdfunding
and crowdsourcing • Shooting on digital • Desktop CGI, Props and f/x •
Digital distribution The Last Word Genre Festivals
science fiction and fantasy • Why write science fiction? • A genre or a
setting? • The science fiction landscape • Exercise one Chapter 2: Finding
your story • Finding the future in the present • Everyday tools for
collecting ideas • What if? and the vast pool of story sources • Close to
home or far, far away • Exercise two Chapter 3: Creating characters • But
it's about people, right? • Who is your hero, and why that guy? • Sidekicks
and buddies • Family, factions, friction and foes • Human characters •
Non-Human characters - how alien is alien? • Thinking about viewpoint •
Exercise three Chapter 4: Plotting • Turning an idea into a story •
Brainstorming • What are you trying to say? • Establishing Theme • Avoiding
clichés • Exercise four Chapter 5: Building your world • Deciding on
setting • Establishing rules • Sketching the backdrop • Drawing in the
detail • Exercise five Chapter 6: ?Getting the Science Right Part 1 •
Indistinguishable from magic • When the science matters.... • ....and when
it doesn't • Right science and lazy science • Doing the research • Exercise
six Chapter 7: ?Getting the Science Right Part 2 • People and places •
About robots • Travelling through space • The physics of space • Noise and
explosions • A word about time travel • Exercise seven Chapter 8: "George,
you can type this shit, but you sure as hell can't say it.” • The dialogue
of the future • The way people speak • Make it make sense • Formal speech
and street slang • Creating an alien language • Dealing with exposition •
Making description work harder • Exercise eight Chapter 9: Start writing •
Mood and tone • The opening scene • The first 10 pages • Don't bore the
reader • Don't baffle the reader • Exercise nine Chapter 10: Why stop at
writing? • The future is now • Lo/No-budget science fiction • Crowdfunding
and crowdsourcing • Shooting on digital • Desktop CGI, Props and f/x •
Digital distribution The Last Word Genre Festivals
Introduction Chapter 1: What is Science Fiction? • ?The difference between
science fiction and fantasy • Why write science fiction? • A genre or a
setting? • The science fiction landscape • Exercise one Chapter 2: Finding
your story • Finding the future in the present • Everyday tools for
collecting ideas • What if? and the vast pool of story sources • Close to
home or far, far away • Exercise two Chapter 3: Creating characters • But
it's about people, right? • Who is your hero, and why that guy? • Sidekicks
and buddies • Family, factions, friction and foes • Human characters •
Non-Human characters - how alien is alien? • Thinking about viewpoint •
Exercise three Chapter 4: Plotting • Turning an idea into a story •
Brainstorming • What are you trying to say? • Establishing Theme • Avoiding
clichés • Exercise four Chapter 5: Building your world • Deciding on
setting • Establishing rules • Sketching the backdrop • Drawing in the
detail • Exercise five Chapter 6: ?Getting the Science Right Part 1 •
Indistinguishable from magic • When the science matters.... • ....and when
it doesn't • Right science and lazy science • Doing the research • Exercise
six Chapter 7: ?Getting the Science Right Part 2 • People and places •
About robots • Travelling through space • The physics of space • Noise and
explosions • A word about time travel • Exercise seven Chapter 8: "George,
you can type this shit, but you sure as hell can't say it.” • The dialogue
of the future • The way people speak • Make it make sense • Formal speech
and street slang • Creating an alien language • Dealing with exposition •
Making description work harder • Exercise eight Chapter 9: Start writing •
Mood and tone • The opening scene • The first 10 pages • Don't bore the
reader • Don't baffle the reader • Exercise nine Chapter 10: Why stop at
writing? • The future is now • Lo/No-budget science fiction • Crowdfunding
and crowdsourcing • Shooting on digital • Desktop CGI, Props and f/x •
Digital distribution The Last Word Genre Festivals
science fiction and fantasy • Why write science fiction? • A genre or a
setting? • The science fiction landscape • Exercise one Chapter 2: Finding
your story • Finding the future in the present • Everyday tools for
collecting ideas • What if? and the vast pool of story sources • Close to
home or far, far away • Exercise two Chapter 3: Creating characters • But
it's about people, right? • Who is your hero, and why that guy? • Sidekicks
and buddies • Family, factions, friction and foes • Human characters •
Non-Human characters - how alien is alien? • Thinking about viewpoint •
Exercise three Chapter 4: Plotting • Turning an idea into a story •
Brainstorming • What are you trying to say? • Establishing Theme • Avoiding
clichés • Exercise four Chapter 5: Building your world • Deciding on
setting • Establishing rules • Sketching the backdrop • Drawing in the
detail • Exercise five Chapter 6: ?Getting the Science Right Part 1 •
Indistinguishable from magic • When the science matters.... • ....and when
it doesn't • Right science and lazy science • Doing the research • Exercise
six Chapter 7: ?Getting the Science Right Part 2 • People and places •
About robots • Travelling through space • The physics of space • Noise and
explosions • A word about time travel • Exercise seven Chapter 8: "George,
you can type this shit, but you sure as hell can't say it.” • The dialogue
of the future • The way people speak • Make it make sense • Formal speech
and street slang • Creating an alien language • Dealing with exposition •
Making description work harder • Exercise eight Chapter 9: Start writing •
Mood and tone • The opening scene • The first 10 pages • Don't bore the
reader • Don't baffle the reader • Exercise nine Chapter 10: Why stop at
writing? • The future is now • Lo/No-budget science fiction • Crowdfunding
and crowdsourcing • Shooting on digital • Desktop CGI, Props and f/x •
Digital distribution The Last Word Genre Festivals