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Just when you think you've learned all that you could ever know about working in Photoshop there's more - this one of a kind book will show you how to create complete images, be that objects, scenes or interiors, completely from scratch. No materials and no images required.
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Just when you think you've learned all that you could ever know about working in Photoshop there's more - this one of a kind book will show you how to create complete images, be that objects, scenes or interiors, completely from scratch. No materials and no images required.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 257
- Erscheinungstermin: 12. November 2012
- Englisch
- ISBN-13: 9781136110306
- Artikelnr.: 38246549
- Verlag: Taylor & Francis
- Seitenzahl: 257
- Erscheinungstermin: 12. November 2012
- Englisch
- ISBN-13: 9781136110306
- Artikelnr.: 38246549
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Steve Caplin is a freelance artist and author working in London, England. His satirical photomontage work is commissioned by newspapers and magazines around the world, including The Guardian, The Independent, The Sunday Telegraph, The Sunday Times Magazine, Radio Times, Readers Digest and L'Internazionale.
Steve has worked for advertising agencies including Saatchi & Saatchi, Bartle Bogle Hegarty and Lowe Howard Spink, and his work has won two Campaign Poster Awards and a D&AD Pencil award. He has lectured widely in England, Norway, France and Holland, and has taught digital design at the University of Westminster and the University of the Arts London.
Steve is the author of ten books: How to Cheat in Photoshop (five editions), How to Cheat in Photoshop Elements (co-authored, three editions), Icon Design, Max Pixel's Adventures in Adobe Photoshop Elements, The Complete Guide to Digital Illustration (co-authored) and Art & Design in Photoshop. He has also co-authored three mainstream books: Dad Stuff, More Dad Stuff, Stuff the Turkey and Complete and Utter Zebu.
When he's not at his computer Steve plays the piano well, the accordion moderately and the guitar badly. He spends his spare time making improbable constructions out of wood and other materials. His first commissioned sculpture was for the Bethlem hospital - the original 'bedlam' - in 2010.
Steve has worked for advertising agencies including Saatchi & Saatchi, Bartle Bogle Hegarty and Lowe Howard Spink, and his work has won two Campaign Poster Awards and a D&AD Pencil award. He has lectured widely in England, Norway, France and Holland, and has taught digital design at the University of Westminster and the University of the Arts London.
Steve is the author of ten books: How to Cheat in Photoshop (five editions), How to Cheat in Photoshop Elements (co-authored, three editions), Icon Design, Max Pixel's Adventures in Adobe Photoshop Elements, The Complete Guide to Digital Illustration (co-authored) and Art & Design in Photoshop. He has also co-authored three mainstream books: Dad Stuff, More Dad Stuff, Stuff the Turkey and Complete and Utter Zebu.
When he's not at his computer Steve plays the piano well, the accordion moderately and the guitar badly. He spends his spare time making improbable constructions out of wood and other materials. His first commissioned sculpture was for the Bethlem hospital - the original 'bedlam' - in 2010.
Chapter 1: Textures: Using Clouds
Noise
Blur
Fibers to create basic texture; Texture creation: paper
wood
stone
and metal; Chapter 2: Setting the Scene: Hallway - door
light
glass
gold text
shadows
metal handle
layer masks; Chapter 3: The Great Outdoors: trees
grass
leaves (custom brush design)
water and reflections
clouds
sky
mountains; Chapter 4: In the Attic:LPs
cardboard boxes
guitar
cork boards
beams
brick walls
assorted items; Chapter 5: To Boldly Go: Space scene with stars
planets
aurora
spaceship
alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry
letters
sealing wax
pens
magnifying glass
pencils
rubber stamp
folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner
lab bottles
stone wall
lightning through window; Chapter 8: The Operation:Operating theatre scene with close-up of opened body featuring internal organs
bone
skin texture
scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles
texture generated background
H R Giger-style anatomical elements;Chapter 10: Photoshop Reference: Quick start guide
Noise
Blur
Fibers to create basic texture; Texture creation: paper
wood
stone
and metal; Chapter 2: Setting the Scene: Hallway - door
light
glass
gold text
shadows
metal handle
layer masks; Chapter 3: The Great Outdoors: trees
grass
leaves (custom brush design)
water and reflections
clouds
sky
mountains; Chapter 4: In the Attic:LPs
cardboard boxes
guitar
cork boards
beams
brick walls
assorted items; Chapter 5: To Boldly Go: Space scene with stars
planets
aurora
spaceship
alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry
letters
sealing wax
pens
magnifying glass
pencils
rubber stamp
folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner
lab bottles
stone wall
lightning through window; Chapter 8: The Operation:Operating theatre scene with close-up of opened body featuring internal organs
bone
skin texture
scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles
texture generated background
H R Giger-style anatomical elements;Chapter 10: Photoshop Reference: Quick start guide
Chapter 1: Textures: Using Clouds, Noise, Blur, Fibers to create basic texture; Texture creation: paper, wood, stone, and metal; Chapter 2: Setting the Scene: Hallway - door, light, glass, gold text, shadows, metal handle, layer masks; Chapter 3: The Great Outdoors: trees, grass, leaves (custom brush design), water and reflections, clouds, sky, mountains; Chapter 4: In the Attic:LPs, cardboard boxes, guitar, cork boards, beams, brick walls, assorted items; Chapter 5: To Boldly Go: Space scene with stars, planets, aurora, spaceship, alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry, letters, sealing wax, pens, magnifying glass, pencils, rubber stamp, folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner, lab bottles, stone wall, lightning through window; Chapter 8: The Operation: Operating theatre scene with close-up of opened body featuring internal organs, bone, skin texture, scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles, texture generated background, H R Giger-style anatomical elements; Chapter 10: Photoshop Reference: Quick start guide
Chapter 1: Textures: Using Clouds
Noise
Blur
Fibers to create basic texture; Texture creation: paper
wood
stone
and metal; Chapter 2: Setting the Scene: Hallway - door
light
glass
gold text
shadows
metal handle
layer masks; Chapter 3: The Great Outdoors: trees
grass
leaves (custom brush design)
water and reflections
clouds
sky
mountains; Chapter 4: In the Attic:LPs
cardboard boxes
guitar
cork boards
beams
brick walls
assorted items; Chapter 5: To Boldly Go: Space scene with stars
planets
aurora
spaceship
alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry
letters
sealing wax
pens
magnifying glass
pencils
rubber stamp
folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner
lab bottles
stone wall
lightning through window; Chapter 8: The Operation:Operating theatre scene with close-up of opened body featuring internal organs
bone
skin texture
scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles
texture generated background
H R Giger-style anatomical elements;Chapter 10: Photoshop Reference: Quick start guide
Noise
Blur
Fibers to create basic texture; Texture creation: paper
wood
stone
and metal; Chapter 2: Setting the Scene: Hallway - door
light
glass
gold text
shadows
metal handle
layer masks; Chapter 3: The Great Outdoors: trees
grass
leaves (custom brush design)
water and reflections
clouds
sky
mountains; Chapter 4: In the Attic:LPs
cardboard boxes
guitar
cork boards
beams
brick walls
assorted items; Chapter 5: To Boldly Go: Space scene with stars
planets
aurora
spaceship
alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry
letters
sealing wax
pens
magnifying glass
pencils
rubber stamp
folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner
lab bottles
stone wall
lightning through window; Chapter 8: The Operation:Operating theatre scene with close-up of opened body featuring internal organs
bone
skin texture
scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles
texture generated background
H R Giger-style anatomical elements;Chapter 10: Photoshop Reference: Quick start guide
Chapter 1: Textures: Using Clouds, Noise, Blur, Fibers to create basic texture; Texture creation: paper, wood, stone, and metal; Chapter 2: Setting the Scene: Hallway - door, light, glass, gold text, shadows, metal handle, layer masks; Chapter 3: The Great Outdoors: trees, grass, leaves (custom brush design), water and reflections, clouds, sky, mountains; Chapter 4: In the Attic:LPs, cardboard boxes, guitar, cork boards, beams, brick walls, assorted items; Chapter 5: To Boldly Go: Space scene with stars, planets, aurora, spaceship, alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry, letters, sealing wax, pens, magnifying glass, pencils, rubber stamp, folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner, lab bottles, stone wall, lightning through window; Chapter 8: The Operation: Operating theatre scene with close-up of opened body featuring internal organs, bone, skin texture, scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles, texture generated background, H R Giger-style anatomical elements; Chapter 10: Photoshop Reference: Quick start guide