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  • Format: ePub

A numerical adventure through the history of retro computers of the 1980s and 90s
Do you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?
From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles one number at a time.
By following the 'GOTO' instructions at the end of each entry, you'll create a
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  • Geräte: eReader
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  • Größe: 18.67MB
Produktbeschreibung
A numerical adventure through the history of retro computers of the 1980s and 90s

Do you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?

From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles one number at a time.

By following the 'GOTO' instructions at the end of each entry, you'll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you'll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how through numbers we can understand more than just the internal workings of our favourite retro machines.


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Autorenporträt
Steven Goodwin has been involved in computing, science and technology from an early age, writing his first code when eight and building his first synthesizer while still in his teens. His passion for 'retro computers' began when they were still called 'computers', and continues to this day as both a collector and volunteer at the Centre for Computing History. As a software developer his work has encompassed emulators, IoT, embedded systems and education technology, but he's probably best known for his games such as Die Hard:Vendetta and Grand Prix Manager. His interests outside of computers, also involve computers!