21st Century Learning for 21st Century Skills (eBook, PDF)
7th European Conference on Technology Enhanced Learning, EC-TEL 2012, Saarbrücken, Germany, September 18-21, 2012, Proceedings
Redaktion: Ravenscroft, Andrew; Hernández-Leo, Davinia; Kloos, Carlos Delgado; Lindstaedt, Stefanie
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21st Century Learning for 21st Century Skills (eBook, PDF)
7th European Conference on Technology Enhanced Learning, EC-TEL 2012, Saarbrücken, Germany, September 18-21, 2012, Proceedings
Redaktion: Ravenscroft, Andrew; Hernández-Leo, Davinia; Kloos, Carlos Delgado; Lindstaedt, Stefanie
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This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrücken, Germany, in September 2012. The 26 revised full papers presented were carefully reviewed and selected from 130 submissions. The book also includes 12 short papers, 16 demonstration papers, 11 poster papers, and 1 invited paper. Specifically, the programme and organizing structure was formed through the themes: mobile learning and context; serious and educational games; collaborative learning; organisational and workplace learning; learning analytics…mehr
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- Produktdetails
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 553
- Erscheinungstermin: 18. September 2012
- Englisch
- ISBN-13: 9783642332630
- Artikelnr.: 44132032
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 553
- Erscheinungstermin: 18. September 2012
- Englisch
- ISBN-13: 9783642332630
- Artikelnr.: 44132032
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD.-Key Action Extraction for Learning Analytics.- Using Local and Global Self-evaluations to Predict Students' Problem Solving Behaviour.- Taming Digital Traces for Informal Learning: A Semantic-Driven Approach.- Analysing the Relationship between ICT Experience and Attitude toward E-Learning: Comparing the Teacher and Student Perspectives in Turkey.- Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study.- Mood Tracking in Virtual Meetings.- Teachers and Students in Charge: Using Annotated Model Solutions in a Functional Programming Tutor.- The Effect of Predicting Expertise in Open Learner Modeling.- Technology-Embraced Informal-in-Formal-Learning.- Towards Automatic Competence Assignment of Learning Objects.- Slicepedia: Automating the Production of Educational Resources from Open Corpus Content.- Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script.- Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review.- Adaptation "in the Wild": Ontology-Based Personalization of Open-Corpus Learning Material.- Encouragement of Collaborative Learning Based on Dynamic Groups.- An Authoring Tool to Assist the Design of Mixed Reality Learning Games.- An Automatic Evaluation of Construction Geometry Assignments.- Ask-Elle: AHaskell Tutor: Demonstration.- Backstage - Designing a Backchannel for Large Lectures.- Demonstration of the Integration of External Tools in VLEs with the
GLUE! Architecture.- Energy Awareness Displays: Prototype for Personalised Energy Consumption Feedback.- I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces.- Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges.-
Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS.- Math-Bridge: Adaptive Platform for Multilingual Mathematics
Courses.- MEMO - Situated Learning Services for e-Mobility.- PINGO: Peer Instruction for Very Large Groups.- Proportion: Learning Proportional Reasoning Together.- Supporting Goal Formation, Sharing and Learning of Knowledge Workers.- U-Seek: Searching Educational Tools in the Web of Data.- XESOP: A Content-Adaptive M-Learning Environment.- A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers.- Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions.- Authoring of Adaptive Serious Games.- Collaborative Learning and Knowledge Maturing from Two Perspectives.- Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students.- Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment.- Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator.- Practical Issues in e-Learning Multi-Agent Systems.- Students' Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model.- Technology-Enhanced Replays of Expert Gaze Promote Students' Visual Learning in Medical Training.- Towards Guidelines for Educational Adventure Games Creation (EAGC).
Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD.-Key Action Extraction for Learning Analytics.- Using Local and Global Self-evaluations to Predict Students' Problem Solving Behaviour.- Taming Digital Traces for Informal Learning: A Semantic-Driven Approach.- Analysing the Relationship between ICT Experience and Attitude toward E-Learning: Comparing the Teacher and Student Perspectives in Turkey.- Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study.- Mood Tracking in Virtual Meetings.- Teachers and Students in Charge: Using Annotated Model Solutions in a Functional Programming Tutor.- The Effect of Predicting Expertise in Open Learner Modeling.- Technology-Embraced Informal-in-Formal-Learning.- Towards Automatic Competence Assignment of Learning Objects.- Slicepedia: Automating the Production of Educational Resources from Open Corpus Content.- Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script.- Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review.- Adaptation "in the Wild": Ontology-Based Personalization of Open-Corpus Learning Material.- Encouragement of Collaborative Learning Based on Dynamic Groups.- An Authoring Tool to Assist the Design of Mixed Reality Learning Games.- An Automatic Evaluation of Construction Geometry Assignments.- Ask-Elle: AHaskell Tutor: Demonstration.- Backstage - Designing a Backchannel for Large Lectures.- Demonstration of the Integration of External Tools in VLEs with the
GLUE! Architecture.- Energy Awareness Displays: Prototype for Personalised Energy Consumption Feedback.- I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces.- Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges.-
Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS.- Math-Bridge: Adaptive Platform for Multilingual Mathematics
Courses.- MEMO - Situated Learning Services for e-Mobility.- PINGO: Peer Instruction for Very Large Groups.- Proportion: Learning Proportional Reasoning Together.- Supporting Goal Formation, Sharing and Learning of Knowledge Workers.- U-Seek: Searching Educational Tools in the Web of Data.- XESOP: A Content-Adaptive M-Learning Environment.- A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers.- Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions.- Authoring of Adaptive Serious Games.- Collaborative Learning and Knowledge Maturing from Two Perspectives.- Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students.- Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment.- Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator.- Practical Issues in e-Learning Multi-Agent Systems.- Students' Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model.- Technology-Enhanced Replays of Expert Gaze Promote Students' Visual Learning in Medical Training.- Towards Guidelines for Educational Adventure Games Creation (EAGC).