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This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative…mehr
This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.
Yong Liu is Assistant Professor in Design & Creative Industry at University of Brunei Darussalam, Brunei. He publishes extensively on 3D cinematic aesthetics, digital storytelling and Chinese movie industry.
Inhaltsangabe
1 Introduction: Stereoscopic Narrative, Spectacle, and 3DOntology.-2.From ‘Dimensional Effects’ to Digital 3D Cinema.-3.From ‘Redemption of Physical Reality’ to ‘Recreation of Perceptual (Hyper)reality’.-4.Stereoscopic Timespaces: Directionality, Dimensionalityand Temporality.-5.Volumetric Dramaturgy: Staging Drama in Depth.-6.Within and Without: Trans-Subjective Narrative Perspectives in Digital 3D Cinema.-7.Between Depth and Flatness: Shaping Stereoscopic Ontologies.-8.Conclusion
1 Introduction: Stereoscopic Narrative, Spectacle, and 3DOntology.-2.From 'Dimensional Effects' to Digital 3D Cinema.-3.From 'Redemption of Physical Reality' to 'Recreation of Perceptual (Hyper)reality'.-4.Stereoscopic Timespaces: Directionality, Dimensionalityand Temporality.-5.Volumetric Dramaturgy: Staging Drama in Depth.-6.Within and Without: Trans-Subjective Narrative Perspectives in Digital 3D Cinema.-7.Between Depth and Flatness: Shaping Stereoscopic Ontologies.-8.Conclusion
1 Introduction: Stereoscopic Narrative, Spectacle, and 3DOntology.-2.From ‘Dimensional Effects’ to Digital 3D Cinema.-3.From ‘Redemption of Physical Reality’ to ‘Recreation of Perceptual (Hyper)reality’.-4.Stereoscopic Timespaces: Directionality, Dimensionalityand Temporality.-5.Volumetric Dramaturgy: Staging Drama in Depth.-6.Within and Without: Trans-Subjective Narrative Perspectives in Digital 3D Cinema.-7.Between Depth and Flatness: Shaping Stereoscopic Ontologies.-8.Conclusion
1 Introduction: Stereoscopic Narrative, Spectacle, and 3DOntology.-2.From 'Dimensional Effects' to Digital 3D Cinema.-3.From 'Redemption of Physical Reality' to 'Recreation of Perceptual (Hyper)reality'.-4.Stereoscopic Timespaces: Directionality, Dimensionalityand Temporality.-5.Volumetric Dramaturgy: Staging Drama in Depth.-6.Within and Without: Trans-Subjective Narrative Perspectives in Digital 3D Cinema.-7.Between Depth and Flatness: Shaping Stereoscopic Ontologies.-8.Conclusion
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