In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures, it allows readers to quickly understand the key aspects of real-time graphics. Authored by leaders in the field, the book explores concepts such as rendering, texturing, post-processing, and animation. Each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text and homework problems. A solutions manual is available upon qualified course adoption.
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