3D video technology is the latest innovation in information media technology.
This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.
Topics and features:
This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.
This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.
Topics and features:
- Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras
- Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras
- Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation
- Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression
- Highlights the remaining challenges and the exciting avenues for future research in 3D video technology
- Developed from more than 15 years of the authors' research in the field, to inspire others working in this fascinating area
This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
From the reviews:
"This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. ... the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. ... The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study." (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)
"This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. ... the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. ... The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study." (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)