Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: * provides a complete overview of existing systems and technologies…mehr
The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: * provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research; * considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics; * focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move; * discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and * provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in D ausgeliefert werden.
Dr Oliver Schreer, Heinrich-Hertz-Institute, & TU Berlin, Germany Oliver Schreer is Adjunct Professor at the Faculty of Electrical Engineering and Computer Science, Technical University Berlin. He lectures on Image Processing in Videocommunications and is a regular guest editor for the IEEE Transactions on Circuits, Systems and Video Technology. Dr Peter Kauff, Heinrich-Hertz-Institute, Berlin, Germany Peter Kauff is the head of the "Immersive Media & 3D Video" Group at Heinrich-Hertz-Institute (HHI), Fraunhofer Gesellschaft, Berlin. He has been involved in numerous German and European projects related to digital HDTV signal processing and coding, interactive MPEG-4-based services, and advanced 3D video processing for immersive tele-presence and immersive media. Professor Dr Thomas Sikora, Head of the Communication Systems Group, Technical University of Berlin, Berlin As the chairman of the ISO-MPEG video group (Moving Picture Experts Group), Dr Sikora was responsible for the development and standardization of the MPEG video coding algorithms. He frequently works as an industry consultant on issues related to interactive digital video. He is an appointed member of the Supervisory board of a number of German companies and international research organizations. He is an Associate Editor for IEEE Signal Processing Magazine and the EURASIP Signal Processing: Image Communication journal and currently serves as the Editor-in-Chief of the IEEE Transactions on Circuits and Systems for Video Technology.
Inhaltsangabe
List of Contributors. Symbols. Abbreviations. Introduction by O. Schreer, P. Kauff, T. Sikora. SECTION I: APPLICATIONS OF 3D VIDEOCOMMUNICATION. 1. History of Telepresence (W.A. IJsselsteijn). 2. 3D TV broadcasting (C. Fehn). 3. 3D in Content Creation and Post-Production (O. Grau). 4. Free Viewpoint Systems (M. Tanimoto). 5. Immersive Videoconferencing (P. Kauff, O. Schreer). SECTION II: 3D DATA REPRESENTATION AND PROCESSING. 6. Fundamentals of Multiple View Geometry (E. Trucco, S. Ivekovic, A. Fusiello). 7. Stereo Analysis (N. Atzpadin, J. Mulligan). 8. Reconstruction of Volumetric 3D Models (P. Eisert). 9. View Synthesis and Rendering Methods (R. Koch, J.-F. Evers-Senne). 10. 3D Audio Capture and Analysis (M. Schwab, P. Noll). 11. Coding and Standardization (A. Smolic, Th. Sikora). SECTION III: 3D REPRODUCTION. 12. Human Factors of 3D Displays (W.A. IJsselsteijn, P.J.H. Seuntiens, L.M.J. Meesters). 13. 3D Displays (S. Pastoor). 14. Mixed Reality Displays (S. Pastoor, C. Conomis). 15. Spatialised Audio and 3D Audio Rendering (Th. Sporer, S. Brix). SECTION IV: 3D DATA SENSORS. 16. Sensor-Based Depth Capturing (Joao G.M. Goncalves, V. Sequeira). 17. Tracking and User Interface for Mixed Reality (T. Ebrahimi, Y. Abdeljaoued, D. Marimon). Index.
List of Contributors. Symbols. Abbreviations. Introduction by O. Schreer, P. Kauff, T. Sikora. SECTION I: APPLICATIONS OF 3D VIDEOCOMMUNICATION. 1. History of Telepresence (W.A. IJsselsteijn). 2. 3D TV broadcasting (C. Fehn). 3. 3D in Content Creation and Post-Production (O. Grau). 4. Free Viewpoint Systems (M. Tanimoto). 5. Immersive Videoconferencing (P. Kauff, O. Schreer). SECTION II: 3D DATA REPRESENTATION AND PROCESSING. 6. Fundamentals of Multiple View Geometry (E. Trucco, S. Ivekovic, A. Fusiello). 7. Stereo Analysis (N. Atzpadin, J. Mulligan). 8. Reconstruction of Volumetric 3D Models (P. Eisert). 9. View Synthesis and Rendering Methods (R. Koch, J.-F. Evers-Senne). 10. 3D Audio Capture and Analysis (M. Schwab, P. Noll). 11. Coding and Standardization (A. Smolic, Th. Sikora). SECTION III: 3D REPRODUCTION. 12. Human Factors of 3D Displays (W.A. IJsselsteijn, P.J.H. Seuntiens, L.M.J. Meesters). 13. 3D Displays (S. Pastoor). 14. Mixed Reality Displays (S. Pastoor, C. Conomis). 15. Spatialised Audio and 3D Audio Rendering (Th. Sporer, S. Brix). SECTION IV: 3D DATA SENSORS. 16. Sensor-Based Depth Capturing (Joao G.M. Goncalves, V. Sequeira). 17. Tracking and User Interface for Mixed Reality (T. Ebrahimi, Y. Abdeljaoued, D. Marimon). Index.
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497