The First to Present 3D Technology as Applied to CommercialProgramming for the Consumer This is the first book to provide an overview of thetechnologies, standards, and infrastructure required to support therollout of commercial real-time 3 Dimension Television/3 DimensionVideo (3DTV/3DV) services. It reviews the required standards andtechnologies that have emerged--or are just emerging--insupport of such new services, with a focus on encoding mechanismsformats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsicaspects of 3DTV, service providers and consumers ultimately tend totake a system-level view. 3DTV stakeholders need to consider theoverall architectural system-level view of what it will take todeploy an infrastructure that is able to reliably andcost-effectively deliver a commercial-grade quality bundle ofmultiple 3DTV content channels to paying customers with highexpectations. This text, therefore, takes such a system-level view,revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book beginswith a review of 3DTV in the marketplace and the opportunities andchallenges therein. Recent industry events related to 3D are alsodiscussed. From there, the fundamental visual concepts supportingstereographic perception of 3DTV/3DV are explained, as are encodingapproaches. Readers will understand frame mastering and compressionfor conventional stereo video (CSV) and more advanced methods suchas video plus depth (V+D), multi-view video plus depth (MV+D), andlayered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered froma satellite delivery perspective, with explanations of digitalvideo broadcasting (DVB) and DVB-handheld. Transmissiontechnologies are assessed for terrestrial and IPTV-basedarchitecture; IPv6 is reviewed in detail. Finally, the bookpresents 3DTV/3DV standardization and related activities, which arecritical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators,Internet service providers, terrestrial telecommunication carriers,content developers, design engineers, venture capitalists, andstudents and professors are among those stakeholders in theseservices, and who will rely on this volume to discover the latest3D advances, market opportunities, and competing technologies.
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