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  • Format: ePub

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.

  • Geräte: eReader
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 42.24MB
Produktbeschreibung
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Armin Halac is a video game technical and character animator originally from Sarajevo, Bosnia and Herzegovina, currently living and working in Berlin, Germany. With over a decade of experience, Armin is a principal animator in a genre leading, story driven game studio. His previous work includes creating rigs and animation for games, short films, and ads.

When Armin isn't working on his next project, he can be found cycling, creating music, and taking long walks with his two dogs, Mitzi and Pablo.

You can find him on Twitter at @ArminHalac or visit his website www.arminhalac.com.