Trapped between two worlds after Ronan Sparrow's painful betrayal, Jessica Grimm will do whatever it takes to get home.
Lost and without help, Jess strikes a bargain with the wicked Alexander Pope to find a way home. But Pope has plans for Jess other than a happy homecoming. She has become a pawn in an ancient game between Pope and his most hated enemy, Merric Vale. Using her guile and intelligence, Jess must find a path home and stop her enemies from unleashing a primeval evil on the Multiverse.
Can she survive the struggles ahead as she seeks to unravel the one mystery that has always eluded her… who is Merric Vale?
Lost and without help, Jess strikes a bargain with the wicked Alexander Pope to find a way home. But Pope has plans for Jess other than a happy homecoming. She has become a pawn in an ancient game between Pope and his most hated enemy, Merric Vale. Using her guile and intelligence, Jess must find a path home and stop her enemies from unleashing a primeval evil on the Multiverse.
Can she survive the struggles ahead as she seeks to unravel the one mystery that has always eluded her… who is Merric Vale?
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