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  • Format: ePub

Why this book can help you to get started fast with Card Games and Unity
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.
This book is part of a series entitled "Quick Guides", and does just this. In this book series, you have the opportunity to get started on a specific topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move on to more comprehensive…mehr

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Produktbeschreibung
Why this book can help you to get started fast with Card Games and Unity
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.

This book is part of a series entitled "Quick Guides", and does just this. In this book series, you have the opportunity to get started on a specific topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.

In this book entitled A Quick Guide to Card Games with Unity, you will discover how to create most of the features found in card games by using simple techniques, and you will learn and practice as you go.

By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create a simple card matching game. Along the way, you will also learn about C#, sprites, and events and combine these skills to create a card game.

Content and structure of this book
In this book, you will learn about card games with Unity, including:

  • Setting-up the interface.
  • Creating a game manager.
  • Adding multiple cards automatically.
  • Associating the correct image to each card.
  • Shuffling the cards.
  • Allowing the player to choose and move cards.
  • Checking for a match


The main idea behind this book is to help you to get started quickly with card games. So, if you want to start creating challenging games with simple, yet effective techniques : download this book now!


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Autorenporträt
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.