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  • Format: ePub

This book, Book 2 Vol. 6, which is the last current book in the Double Set Game series, focuses on the Double Set Game (D4.2.5I) using Model III, the Longitudinal Star Gate I4 Model. This game board model allows as many chess players to engage with several chess set games on a single game board. The Double Set Game (uses two unique chess sets) on a single game board and may allow for a maximum of four (4) chess players to play. For instance, it is possible for me to challenge four chess players on this game board Quadro-taneously, intermittently and spontaneously.
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Produktbeschreibung
This book, Book 2 Vol. 6, which is the last current book in the Double Set Game series, focuses on the Double Set Game (D4.2.5I) using Model III, the Longitudinal Star Gate I4 Model. This game board model allows as many chess players to engage with several chess set games on a single game board. The Double Set Game (uses two unique chess sets) on a single game board and may allow for a maximum of four (4) chess players to play. For instance, it is possible for me to challenge four chess players on this game board Quadro-taneously, intermittently and spontaneously.

I have found the experience of playing Double Set Games on the board, Model III, a very rewarding experience. Experiencing the Double set games provides me a better insight into the complexities and intricacies of the games' tapestry. The fact of the matter is that I easily get bored using the Single set chess set on Model III and find the Double Set games to be particularly challenging. The reason for this is because the Equations (descriptive narratives of the chess pieces movement) for the Double Set Games are, in most cases much more longer than the Single Set Games. In order to win a Double Set Game a player has to CHECKMATE his opponents' Kings twice. In the event of a tie (draw), a tie breaker would involve a final game using a Single set chess game.


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Autorenporträt
The fascination of International Chess Competitions among professional players, like the Grand Masters from Russia, Gary Karpov, Kasparov and Vladimir Kraminik and the Grand Masters form U.S.A., Bobby Fisher and Paul Morphy, intuitively spark my desire to design chess games that require higher degrees of cognitive elasticity. My experiences in past chess games at the non-competitive levels reflects a state of boredom. I find that raising the levels of cognitive techniques, rules and applications of this mental warfare game, an avid chess enthusiast would find no comparison to the scope, brevity, depth, dexterity and richness this Advance Chess game offers, to which, may I add, was my design and may someday be marketable world-wide. This brings to mind how little, we as masters of the planet, use our mental capabilities for our daily decision-making processes. We only use a minuscule fraction of our total mental capacities and thus, cease to develop our minds to their full potential, thereby, leaving it to remain in its infancy. The brevity of computers or application robotics, in conjunction with artificial intelligence, in comparison to the human mind is comparable to just a speck of sand along a vast ocean floor. The link of today's progressive technologies has only widened the expanse of our understanding of the human mind and its network complexities. An adaptable developing mind is capable of adjusting and surviving the pressures of today's rapid technological progression. The frequent use of the techniques that apply to the games of Advance Chess does produce, from my understanding of the biological synaptic composition of our minds, an alert conscious mind which is relatively free from the drawbacks of Attention Deficit Hypertension Disorder (A.D.H.D.) that is an ailment of many people globally. Thus, the techniques of play in the Advance Chess games require the use of a keen sense of concentration and an awareness of the rules and regulations pertaining to the model in question. This follows a common phrase, "Use it or lose it." The key to a successful completion for any Player in Advance Chess Games is the willingness to have an open mind and a particularly keen awareness of the techniques, rules and applications that apply to that particular model. When I play Advance Chess whether it is solitaire (with an imaginary opponent) or with a challenger, I almost always apply the motto: " When you have exhausted all the possibilities, whatever remains, however infinitesimal, then becomes a possibility ". Enjoy and have fun while at play, because, " You are what you think, you think therefore you are". After all, it is not so much about the thrill of winning games as it is about the ardent quality of play as it relates to the rules and applications that precedes the Patterns and Processes of the logic sequential premise that Advance Chess offers.