- What games are, and how systems thinking can help you think about them more clearly
- How to systematically promote engagement, interactivity, and fun
- What you can learn from MDA and other game design frameworks
- How to create gameplay and core loops
- How to design the entire player experience, and how to build game mechanics that work together to create that experience
- How to capture your game's "big idea" and Unique Selling Proposition
- How to establish high-level and background design and translate it into detailed design
- How to build, playtest, and iterate early prototypes
- How to build your game design career in a field that keeps changing at breakneck speed
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