The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s-bulky, costly, technically difficult-with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment.
These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, addresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of:
· Claustrophobia.
· Panic disorder, agoraphobia, and driving phobia.
· Acrophobia and aviophobia.
· Arachnophobia.
· Social phobia.
· Generalized anxiety disorder and OCD.
· PTSD.
· Plus clinical guidelines for establishing a VR clinic.
An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s-bulky, costly, technically difficult-with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment.
These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, addresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of:
· Claustrophobia.
· Panic disorder, agoraphobia, and driving phobia.
· Acrophobia and aviophobia.
· Arachnophobia.
· Social phobia.
· Generalized anxiety disorder and OCD.
· PTSD.
· Plus clinical guidelines for establishing a VR clinic.
An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s-bulky, costly, technically difficult-with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment.
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