This book consists of nine chapters, each of which provides an example of a context for positive youth development in Aoteroa, New Zealand. These contexts cover high school (Chapters 1, 3, and 9), the rugby field (Chapter 8), the ocean (Chapters 2, 4, and 5), and youth-led events (Chapter 6). Moreover, in Chapter 7, the authors dare to dream that video games may provide a novel context for positive youth development. Importantly, the book includes chapters that focus on Maori youth (Chapter 5), Pasifika youth (Chapter 8), and youth from a refugee background (Chapter 9).
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