What Is Affective Computing
The study and development of systems and technologies that are capable of recognizing, interpreting, processing, and simulating human affects is what is known as affective computing. It is a multidisciplinary field that includes computer science, psychology, and cognitive science among its subfields. Although the roots of some of the field's fundamental concepts may be traced all the way back to early philosophical investigations into emotion, the more contemporary area of computer science can be traced back to Rosalind Picard's work on affective computing that she released in 1995 and her book Affective Computing that was published by MIT Press. The capacity to provide robots emotional intelligence, particularly the ability to simulate empathy, is one of the goals for the study that is being done. The computer should be able to interpret the emotional state of humans and modify its behavior to them in order to provide an appropriate reaction to the emotions being displayed by the humans.
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Affective Computing
Chapter 2: Emotion
Chapter 3: Facial Expression
Chapter 4: Gesture Recognition
Chapter 5: Facial Action Coding System
Chapter 6: Affective Science
Chapter 7: Rosalind Picard
Chapter 8: Emotion Classification
Chapter 9: Affective Haptics
Chapter 10: Emotion Recognition
(II) Answering the public top questions about affective computing.
(III) Real world examples for the usage of affective computing in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of affective computing' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of affective computing.
The study and development of systems and technologies that are capable of recognizing, interpreting, processing, and simulating human affects is what is known as affective computing. It is a multidisciplinary field that includes computer science, psychology, and cognitive science among its subfields. Although the roots of some of the field's fundamental concepts may be traced all the way back to early philosophical investigations into emotion, the more contemporary area of computer science can be traced back to Rosalind Picard's work on affective computing that she released in 1995 and her book Affective Computing that was published by MIT Press. The capacity to provide robots emotional intelligence, particularly the ability to simulate empathy, is one of the goals for the study that is being done. The computer should be able to interpret the emotional state of humans and modify its behavior to them in order to provide an appropriate reaction to the emotions being displayed by the humans.
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Affective Computing
Chapter 2: Emotion
Chapter 3: Facial Expression
Chapter 4: Gesture Recognition
Chapter 5: Facial Action Coding System
Chapter 6: Affective Science
Chapter 7: Rosalind Picard
Chapter 8: Emotion Classification
Chapter 9: Affective Haptics
Chapter 10: Emotion Recognition
(II) Answering the public top questions about affective computing.
(III) Real world examples for the usage of affective computing in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of affective computing' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of affective computing.