The Treaty of Molina has been broken, and shadows grow longer on the Greater Continent. In this next installment, following the Glass Empires the Age of the Third Arcon will see the rise of a new general, a general of generals, to lead a coalition of forces against the enemies of Molina. The continent is growing more and more dangerous, as four champions set-out on their missions. The first of these champions is Ulden, sent to a strange land in search of a famed hunter. On a particular mission, Ulden will be challenged in ways that he could never have imagined. He will encounter strange sights, and stranger companions, as he makes his way through a foreign land. Along with numerous perils, many wayward paths will present themselves; threatening to lead him away from his objective. Tasked with finding a special hunter, within the deep and dark swamps of the southern lands, Ulden must make his way through mist covered waters, and avoid all the dangers that lurk there. Wearing only what he can carry, and sporting a thick sword, Ulden does not speak the language, nor understand the customs. He must rely on the friendliness of the locals, who can be treacherous at times.
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