Agile and Lean Concepts for Teaching and Learning (eBook, PDF)
Bringing Methodologies from Industry to the Classroom
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Agile and Lean Concepts for Teaching and Learning (eBook, PDF)
Bringing Methodologies from Industry to the Classroom
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This book explores the application of agile and lean techniques, originally from the field of software development and manufacturing, to various aspects of education. It covers a broad range of topics, including applying agile teaching and learning techniques in the classroom, incorporating lean thinking in educational workflows, and using team-based approaches to student-centred activities based on agile principles and processes.
Demonstrating how agile and lean ideas can concretely be applied to education, the book offers practical guidance on how to apply these ideas in the classroom or…mehr
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This book explores the application of agile and lean techniques, originally from the field of software development and manufacturing, to various aspects of education. It covers a broad range of topics, including applying agile teaching and learning techniques in the classroom, incorporating lean thinking in educational workflows, and using team-based approaches to student-centred activities based on agile principles and processes.
Demonstrating how agile and lean ideas can concretely be applied to education, the book offers practical guidance on how to apply these ideas in the classroom or lecture hall, as well as new concepts that could spark further research and development.
Demonstrating how agile and lean ideas can concretely be applied to education, the book offers practical guidance on how to apply these ideas in the classroom or lecture hall, as well as new concepts that could spark further research and development.
Produktdetails
- Produktdetails
- Verlag: Springer Singapore
- Erscheinungstermin: 24. Oktober 2018
- Englisch
- ISBN-13: 9789811327513
- Artikelnr.: 54423182
- Verlag: Springer Singapore
- Erscheinungstermin: 24. Oktober 2018
- Englisch
- ISBN-13: 9789811327513
- Artikelnr.: 54423182
Dr David Parsons is National Postgraduate Director of The Mind Lab by Unitec, where he runs a digital and collaborative learning programme for in-service teachers. He holds a PhD in Information Technology (IT) and has extensive experience in academia and the IT industry in the UK and Australasia. He is the founding editor-in-chief of the International Journal of Mobile and Blended Learning and the author of numerous books, chapters and articles on various aspects of technology-enhanced learning and the teaching of software engineering. He also has substantial experience in agile and lean software development, and provides industry training on applying these techniques.
Associate Professor Kathryn MacCallum (PhD) has over 10 years’ experience in teaching and research, and a passion for technology and education. Her research focuses on digital and educational technology, and as a former practitioner in the Information Technology (IT) industry she has a strong desire to align these professional IT skills with teaching. With a PhD in Information Systems and a history of research within the education technologies sector, she has authored a broad range of journal papers, book chapters and conference articles in this area. She also serves as an editor for three academic education journals.
Associate Professor Kathryn MacCallum (PhD) has over 10 years’ experience in teaching and research, and a passion for technology and education. Her research focuses on digital and educational technology, and as a former practitioner in the Information Technology (IT) industry she has a strong desire to align these professional IT skills with teaching. With a PhD in Information Systems and a history of research within the education technologies sector, she has authored a broad range of journal papers, book chapters and conference articles in this area. She also serves as an editor for three academic education journals.
Introduction: Agile and lean concepts in education.- 1 Introduction: Agile and lean the link to education and learning.- 2 Best practices of agile educational environments.- 3 Agile methodologies in education: A review.- 4 Principles of lean and its impact on education.- Development: Agile and lean for agile and lean programmes of learning.- 5 Agile education: Death to study programs?.- 6 Agile course development: A team based approach.- 7 Leveraging agile methodology to transform the operational culture of a learning and teaching unit.- 8 Experiments with agile in higher-education curriculum creation: Difficult lessons and useful insights for culture and systems change.- Development: Agile and lean for redevelopment of classroom teaching and assessment.- 9 Applying lean learning to software engineering education.- 10 Work-based professional practice learning at the frontier of agile education.- 11 Applying eduSrum.- 12 Agile assessment workflows.- Application: Agile in schools.- 13 Getting agile at school.- 14 Bringing the benefits of agile techniques inside the classroom.- Aspects of agile in improving quality: Tertiary context.- 15 Learning paths and agile goal setting in a flexibly specified course.- 16 Teaching and fostering reflection in software engineering project courses.- 17 Agile evaluation: Stitch in time saves nine.- Application with education: Tertiary case studies.- 18 How agile coaching is applied in educating students in games development.- 19 Lean learning of risks in students' agile teams.- 20 A practical approach in teaching agile principles and techniques at tertiary level using student-centred activities.- 21 Agile lean techniques software development studio.- 22 Optimizing learning outcome through agile teaching.- Teaching agile.- 23 Red-Green-Go! A self-organising game for teaching test-driven development.- 24 Developing a spiral curriculum for teaching agile at National Software Academy.- 25 A lean approach to teach lean software development.- 26 Agile and lean approaches for teaching and learning software architecture design processes and methods.- 27 A case study of teaching agile software courses at five universities.- 28 Using games to invigorate agile and lean learning in classrooms.
Introduction: Agile and lean concepts in education.- 1 Introduction: Agile and lean the link to education and learning.- 2 Best practices of agile educational environments.- 3 Agile methodologies in education: A review.- 4 Principles of lean and its impact on education.- Development: Agile and lean for agile and lean programmes of learning.- 5 Agile education: Death to study programs?.- 6 Agile course development: A team based approach.- 7 Leveraging agile methodology to transform the operational culture of a learning and teaching unit.- 8 Experiments with agile in higher-education curriculum creation: Difficult lessons and useful insights for culture and systems change.- Development: Agile and lean for redevelopment of classroom teaching and assessment.- 9 Applying lean learning to software engineering education.- 10 Work-based professional practice learning at the frontier of agile education.- 11 Applying eduSrum.- 12 Agile assessment workflows.- Application: Agile in schools.- 13 Getting agile at school.- 14 Bringing the benefits of agile techniques inside the classroom.- Aspects of agile in improving quality: Tertiary context.- 15 Learning paths and agile goal setting in a flexibly specified course.- 16 Teaching and fostering reflection in software engineering project courses.- 17 Agile evaluation: Stitch in time saves nine.- Application with education: Tertiary case studies.- 18 How agile coaching is applied in educating students in games development.- 19 Lean learning of risks in students' agile teams.- 20 A practical approach in teaching agile principles and techniques at tertiary level using student-centred activities.- 21 Agile lean techniques software development studio.- 22 Optimizing learning outcome through agile teaching.- Teaching agile.- 23 Red-Green-Go! A self-organising game for teaching test-driven development.- 24 Developing a spiral curriculum for teaching agile at National Software Academy.- 25 A lean approach to teach lean software development.- 26 Agile and lean approaches for teaching and learning software architecture design processes and methods.- 27 A case study of teaching agile software courses at five universities.- 28 Using games to invigorate agile and lean learning in classrooms.
Introduction: Agile and lean concepts in education.- 1 Introduction: Agile and lean the link to education and learning.- 2 Best practices of agile educational environments.- 3 Agile methodologies in education: A review.- 4 Principles of lean and its impact on education.- Development: Agile and lean for agile and lean programmes of learning.- 5 Agile education: Death to study programs?.- 6 Agile course development: A team based approach.- 7 Leveraging agile methodology to transform the operational culture of a learning and teaching unit.- 8 Experiments with agile in higher-education curriculum creation: Difficult lessons and useful insights for culture and systems change.- Development: Agile and lean for redevelopment of classroom teaching and assessment.- 9 Applying lean learning to software engineering education.- 10 Work-based professional practice learning at the frontier of agile education.- 11 Applying eduSrum.- 12 Agile assessment workflows.- Application: Agile in schools.- 13 Getting agile at school.- 14 Bringing the benefits of agile techniques inside the classroom.- Aspects of agile in improving quality: Tertiary context.- 15 Learning paths and agile goal setting in a flexibly specified course.- 16 Teaching and fostering reflection in software engineering project courses.- 17 Agile evaluation: Stitch in time saves nine.- Application with education: Tertiary case studies.- 18 How agile coaching is applied in educating students in games development.- 19 Lean learning of risks in students' agile teams.- 20 A practical approach in teaching agile principles and techniques at tertiary level using student-centred activities.- 21 Agile lean techniques software development studio.- 22 Optimizing learning outcome through agile teaching.- Teaching agile.- 23 Red-Green-Go! A self-organising game for teaching test-driven development.- 24 Developing a spiral curriculum for teaching agile at National Software Academy.- 25 A lean approach to teach lean software development.- 26 Agile and lean approaches for teaching and learning software architecture design processes and methods.- 27 A case study of teaching agile software courses at five universities.- 28 Using games to invigorate agile and lean learning in classrooms.
Introduction: Agile and lean concepts in education.- 1 Introduction: Agile and lean the link to education and learning.- 2 Best practices of agile educational environments.- 3 Agile methodologies in education: A review.- 4 Principles of lean and its impact on education.- Development: Agile and lean for agile and lean programmes of learning.- 5 Agile education: Death to study programs?.- 6 Agile course development: A team based approach.- 7 Leveraging agile methodology to transform the operational culture of a learning and teaching unit.- 8 Experiments with agile in higher-education curriculum creation: Difficult lessons and useful insights for culture and systems change.- Development: Agile and lean for redevelopment of classroom teaching and assessment.- 9 Applying lean learning to software engineering education.- 10 Work-based professional practice learning at the frontier of agile education.- 11 Applying eduSrum.- 12 Agile assessment workflows.- Application: Agile in schools.- 13 Getting agile at school.- 14 Bringing the benefits of agile techniques inside the classroom.- Aspects of agile in improving quality: Tertiary context.- 15 Learning paths and agile goal setting in a flexibly specified course.- 16 Teaching and fostering reflection in software engineering project courses.- 17 Agile evaluation: Stitch in time saves nine.- Application with education: Tertiary case studies.- 18 How agile coaching is applied in educating students in games development.- 19 Lean learning of risks in students' agile teams.- 20 A practical approach in teaching agile principles and techniques at tertiary level using student-centred activities.- 21 Agile lean techniques software development studio.- 22 Optimizing learning outcome through agile teaching.- Teaching agile.- 23 Red-Green-Go! A self-organising game for teaching test-driven development.- 24 Developing a spiral curriculum for teaching agile at National Software Academy.- 25 A lean approach to teach lean software development.- 26 Agile and lean approaches for teaching and learning software architecture design processes and methods.- 27 A case study of teaching agile software courses at five universities.- 28 Using games to invigorate agile and lean learning in classrooms.