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The scientific analysis of design thinking is of considerable interest to academics and design practitioners across many disciplines. Although a growing corpus of studies are concerned with how designers think when generating innovative products, less attention has been given to design thinking that arises with less tangible soft deliverables (e.g., concepts and user-insights). This book presents papers from internationally-leading academics with an interest in design thinking who offer detailed, multi-method analyses that provide unique insights into how a Scandinavian design team tackled a…mehr

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Produktbeschreibung
The scientific analysis of design thinking is of considerable interest to academics and design practitioners across many disciplines. Although a growing corpus of studies are concerned with how designers think when generating innovative products, less attention has been given to design thinking that arises with less tangible soft deliverables (e.g., concepts and user-insights). This book presents papers from internationally-leading academics with an interest in design thinking who offer detailed, multi-method analyses that provide unique insights into how a Scandinavian design team tackled a design task within the automotive industry, where cross-cultural co-creation played a central role.


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Autorenporträt
Bo Christensen is Professor with special responsibilities in Creative Cognition at Copenhagen Business School, Denmark. His research concerns the study of creativity in various domains including design, innovation, and cuisine, and involves studies of creative cognition, the evaluation of creativity, analogical reasoning, and idea selection in product development. Using video recordings of creative teams at work in their natural environment (both professional designers and non-skilled students) he studies the underlying cognitive processes and mechanisms of creative work. He was twice awarded the Design Studies Award by the Design Research Society for best paper published in Design Studies (co-authored) in 2013 and 2009. He is also an editorial board member of CoDesign, She Ji, and International Journal of Design Creativity and Innovation.

Linden Ball is Professor of Cognitive Psychology at the University of Central Lancashire, UK, where he is also Dean of the School of Psychology. He conducts experimental research on fundamental deductive and inductive reasoning processes as well as naturalistic research examining thinking, problem solving and creativity in design. His research is characterized by the use of a mixed-methods approach that involves a combination of qualitative and quantitative techniques. His most recent published work focuses on the role of metacognition in thinking and reasoning, including the ways in which feelings of uncertainty engender strategic shifts in people's information processing. He is the editor of the Routledge book series entitled Current Issues in Thinking & Reasoning and co-editor of the Routledge International Handbook of Thinking & Reasoning. He is also an Associate Editor for Journal of Cognitive Psychology and Thinking & Reasoning and a member of the editorial boards of CoDesign, Design Studies and She Ji.

Kim Halskov is Professor of Interaction Design at Aarhus University, Denmark, director of Centre for Advanced Visualization and Interaction (CAVI) and co-director of the Centre for Participatory IT at Aarhus University. Kim has a background in participatory design and his research areas include design processes, participatory design, creative processes, and interaction design. Kim is the project manager for the research project CIBIS (Creativity in Blended Interaction Spaces); a project that develops and explores Blended Interaction Spaces seeking to supporting the creative potential of young people at the high school level. The objectives are to demonstrate the potentials of integrating multiple digital devices and physical materials in a shared environment to support individual and collaborative creativity and to develop the theoretical foundation for the study of creativity constraints, design ideas, generative design materials, and creative methods in design processes.