Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
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"Lively interactive digital interfaces are transforming our culture, our schools, and our sense of who we are and how we work. Chow is a premier analyst of our transformation." - Mark Turner, Professor of Cognitive Science, Case Western Reserve University, USA
"It is a major contribution to our understanding of technological liveness. This book is a major advance in the role that animation, embodiment, and the concept of liveness will play in future works of all sorts: not just digital media, but all experiences with interacting devices, avatars, and other objects, some physical and real, some virtual, some robotic, some ephemeral, and all delightful and exciting." - Don Norman, Professor and Director, Design Lab, University of California, San Diego and Author of The Design of Everyday Things
"It is a major contribution to our understanding of technological liveness. This book is a major advance in the role that animation, embodiment, and the concept of liveness will play in future works of all sorts: not just digital media, but all experiences with interacting devices, avatars, and other objects, some physical and real, some virtual, some robotic, some ephemeral, and all delightful and exciting." - Don Norman, Professor and Director, Design Lab, University of California, San Diego and Author of The Design of Everyday Things