A transformational, transformative story about video games, three queer friends, and the code(s) they learn to survive, from the winner of the Lambda Literary Award for Trans Fiction 1998: Lilith, Sash, and Abraxa are teenagers, scattered across the country but joined by the Internet. They are making Saga of the Sorceress, a video game that will change everything, if only for the three of them. Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators. Lilith works as a loan underwriter at a rinky-dink bank in Manhattan, a trans woman in a very cis world. Sash is in Brooklyn, working as a part-time webcam dominatrix. Neither knows that the other is in New York, or that Abraxa is just across the Hudson River, sleeping on the floor of a friend's Jersey City home after a disaster at sea. They have never met in person, and have been out of touch for years, but none have forgotten the sorceress, or her unfinished quest. This new book by Jeanne Thornton, one of trans America's brightest literary stars, queers our notion of nostalgia as it expertly blends literature with technology.
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