Gwyneth Owen-Jackson
Aspects of Teaching Secondary Design and Technology (eBook, ePUB)
Perspectives on Practice
42,95 €
42,95 €
inkl. MwSt.
Sofort per Download lieferbar
21 °P sammeln
42,95 €
Als Download kaufen
42,95 €
inkl. MwSt.
Sofort per Download lieferbar
21 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
42,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
21 °P sammeln
Gwyneth Owen-Jackson
Aspects of Teaching Secondary Design and Technology (eBook, ePUB)
Perspectives on Practice
- Format: ePub
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
The articles contained within Teaching Design and Technology: Perspectives on Practice comprise a sound guide to good classroom practice, related to the curriculum and related to the professional perspectives of experienced teachers.
- Geräte: eReader
- mit Kopierschutz
- eBook Hilfe
- Größe: 13.29MB
Andere Kunden interessierten sich auch für
- Sandra AmosAspects of Teaching Secondary Science (eBook, ePUB)42,95 €
- Aspects of Teaching and Learning in Secondary Schools (eBook, ePUB)42,95 €
- Gary SpruceAspects of Teaching Secondary Music (eBook, ePUB)55,95 €
- Margaret SmithAspects of Teaching Secondary Geography (eBook, ePUB)44,95 €
- Ann SwarbrickAspects of Teaching Secondary Modern Foreign Languages (eBook, ePUB)42,95 €
- A Practical Guide to Teaching Design and Technology in the Secondary School (eBook, ePUB)33,95 €
- Teaching in the Game-Based Classroom (eBook, ePUB)30,95 €
-
-
-
The articles contained within Teaching Design and Technology: Perspectives on Practice comprise a sound guide to good classroom practice, related to the curriculum and related to the professional perspectives of experienced teachers.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 320
- Erscheinungstermin: 2. September 2003
- Englisch
- ISBN-13: 9781134508723
- Artikelnr.: 38401248
- Verlag: Taylor & Francis
- Seitenzahl: 320
- Erscheinungstermin: 2. September 2003
- Englisch
- ISBN-13: 9781134508723
- Artikelnr.: 38401248
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Gwyneth Owen-Jackson
Part I Design and Technology in the National Curriculum 1. National
Curriculum Design and Technology 2. Design and Technology in the Primary
School 3. Examining GCSE Design and Technology - Insights from the Nuffield
Design and Technology Project 4. Design and Technology at Post-16 5. Design
and Technology and Vocational Qualifications 6. The Design and Technology
Department Part II Design and Technology in the Classroom 7. Managing
Design and Technology Classrooms 8. Teaching Strategies for Design and
Technology 9. Teaching and Learning about Design 10. ICT in Design and
Technology 11. Taking Risks as a Feature of Creativity in the Teaching and
Learning of Design and Technology 12. Managing Problem-solving in the
context of Design-and-Make Activities: Reflections on Classroom Practice
13. What is Cooperative groupwork? 14. Organising Project Work 15. Design
and Technology and Pupils with Special Educational Needs 16. Developing
students' capability in Design and Technology through Collaborative
Approaches with Mathematics and Science 17. Planning for Capability and
Progression 18. Assessment in Design and Technology Part III Design and
Technology and Wider School Issues 19. Design and Technology's Contribution
to the Development of the use of Language, Numeracy, Key Skills, Creativity
and Innovation and Thinking Skills 20. Value Judgements: Evaluating Design
21. Social, Moral, Spiritual and Cultural Issues in Design and Technology
Part IV Design and Technology in the Community 22. Sustainability and
Design and Technology in Schools 23. Design and Technology and the
Challenge of Refugee Children 24. Industrial Practices in Design and
Technology 25. Design and Technology in the Community
Curriculum Design and Technology 2. Design and Technology in the Primary
School 3. Examining GCSE Design and Technology - Insights from the Nuffield
Design and Technology Project 4. Design and Technology at Post-16 5. Design
and Technology and Vocational Qualifications 6. The Design and Technology
Department Part II Design and Technology in the Classroom 7. Managing
Design and Technology Classrooms 8. Teaching Strategies for Design and
Technology 9. Teaching and Learning about Design 10. ICT in Design and
Technology 11. Taking Risks as a Feature of Creativity in the Teaching and
Learning of Design and Technology 12. Managing Problem-solving in the
context of Design-and-Make Activities: Reflections on Classroom Practice
13. What is Cooperative groupwork? 14. Organising Project Work 15. Design
and Technology and Pupils with Special Educational Needs 16. Developing
students' capability in Design and Technology through Collaborative
Approaches with Mathematics and Science 17. Planning for Capability and
Progression 18. Assessment in Design and Technology Part III Design and
Technology and Wider School Issues 19. Design and Technology's Contribution
to the Development of the use of Language, Numeracy, Key Skills, Creativity
and Innovation and Thinking Skills 20. Value Judgements: Evaluating Design
21. Social, Moral, Spiritual and Cultural Issues in Design and Technology
Part IV Design and Technology in the Community 22. Sustainability and
Design and Technology in Schools 23. Design and Technology and the
Challenge of Refugee Children 24. Industrial Practices in Design and
Technology 25. Design and Technology in the Community
Part I Design and Technology in the National Curriculum 1. National
Curriculum Design and Technology 2. Design and Technology in the Primary
School 3. Examining GCSE Design and Technology - Insights from the Nuffield
Design and Technology Project 4. Design and Technology at Post-16 5. Design
and Technology and Vocational Qualifications 6. The Design and Technology
Department Part II Design and Technology in the Classroom 7. Managing
Design and Technology Classrooms 8. Teaching Strategies for Design and
Technology 9. Teaching and Learning about Design 10. ICT in Design and
Technology 11. Taking Risks as a Feature of Creativity in the Teaching and
Learning of Design and Technology 12. Managing Problem-solving in the
context of Design-and-Make Activities: Reflections on Classroom Practice
13. What is Cooperative groupwork? 14. Organising Project Work 15. Design
and Technology and Pupils with Special Educational Needs 16. Developing
students' capability in Design and Technology through Collaborative
Approaches with Mathematics and Science 17. Planning for Capability and
Progression 18. Assessment in Design and Technology Part III Design and
Technology and Wider School Issues 19. Design and Technology's Contribution
to the Development of the use of Language, Numeracy, Key Skills, Creativity
and Innovation and Thinking Skills 20. Value Judgements: Evaluating Design
21. Social, Moral, Spiritual and Cultural Issues in Design and Technology
Part IV Design and Technology in the Community 22. Sustainability and
Design and Technology in Schools 23. Design and Technology and the
Challenge of Refugee Children 24. Industrial Practices in Design and
Technology 25. Design and Technology in the Community
Curriculum Design and Technology 2. Design and Technology in the Primary
School 3. Examining GCSE Design and Technology - Insights from the Nuffield
Design and Technology Project 4. Design and Technology at Post-16 5. Design
and Technology and Vocational Qualifications 6. The Design and Technology
Department Part II Design and Technology in the Classroom 7. Managing
Design and Technology Classrooms 8. Teaching Strategies for Design and
Technology 9. Teaching and Learning about Design 10. ICT in Design and
Technology 11. Taking Risks as a Feature of Creativity in the Teaching and
Learning of Design and Technology 12. Managing Problem-solving in the
context of Design-and-Make Activities: Reflections on Classroom Practice
13. What is Cooperative groupwork? 14. Organising Project Work 15. Design
and Technology and Pupils with Special Educational Needs 16. Developing
students' capability in Design and Technology through Collaborative
Approaches with Mathematics and Science 17. Planning for Capability and
Progression 18. Assessment in Design and Technology Part III Design and
Technology and Wider School Issues 19. Design and Technology's Contribution
to the Development of the use of Language, Numeracy, Key Skills, Creativity
and Innovation and Thinking Skills 20. Value Judgements: Evaluating Design
21. Social, Moral, Spiritual and Cultural Issues in Design and Technology
Part IV Design and Technology in the Community 22. Sustainability and
Design and Technology in Schools 23. Design and Technology and the
Challenge of Refugee Children 24. Industrial Practices in Design and
Technology 25. Design and Technology in the Community