"One last job." You've heard it a million times. It sounded so simple to Nico Harper and his friends. Get in, grab the stuff, and get out. Maybe make some memories along the way. After all, when you're surrounded by the people you trust, and you've got an ironclad plan that could never fail, nothing can go wrong. Right? What happens when something you could've never planned for throws a wrench into your operation?
What happens when everything you once knew turns out to be a machination of someone else's plan? What happens when each and every moment of your life reveals itself to be part of a script where you're nothing more than a bit player? What do you really know? Who do you really know? What can you possibly hope to do when caught up in this web of lies and secrets? How do you win a game of chess where you're simply a piece on the board?
Nico will have to discover the answers to each of these questions as his life spirals into a mess of chaos, fear and uncertainty. All because he flew a bit too close to the sun. Only thing that he can be certain of is that he should've left that case where it was.
What happens when everything you once knew turns out to be a machination of someone else's plan? What happens when each and every moment of your life reveals itself to be part of a script where you're nothing more than a bit player? What do you really know? Who do you really know? What can you possibly hope to do when caught up in this web of lies and secrets? How do you win a game of chess where you're simply a piece on the board?
Nico will have to discover the answers to each of these questions as his life spirals into a mess of chaos, fear and uncertainty. All because he flew a bit too close to the sun. Only thing that he can be certain of is that he should've left that case where it was.
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