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Auralization is the technique of creation and reproduction of sound on the basis of computer data. With this tool it is possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. With some mathematical prerequisites, the readers will be able to follow the main strategy of…mehr
Auralization is the technique of creation and reproduction of sound on the basis of computer data. With this tool it is possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. With some mathematical prerequisites, the readers will be able to follow the main strategy of auralization easily and work out their own implementations of auralization in various fields of application in architectural acoustics, acoustic engineering, sound design and virtual reality. For readers interested in basic research, the technique of auralization may be useful to create sound stimuli for specific investigations in linguistic, medical, neurological and psychological research, andin the field of human-machine interaction.
Michael Vorländer is Professor at RWTH Aachen University. Since 1996, he is Professor and Director of the Institute of Technical Acoustics at RWTH Aachen University, one of the Universities of Excellence in Germany. Michael Vorländer served as President of the German Acoustical Society (DEGA), of the European Acoustics Association (EAA), and of the International Commission for Acoustics (ICA). His research focus is auralization and acoustic virtual reality in its various applications in psychoacoustics, room and building acoustics, automotive and noise control.
Inhaltsangabe
Chapter1: Fundamentals of acoustics.- Chapter2: Sound sources.- Chapter3: Sound propagation.- Chapter4: Sound fields in cavities and in rooms.- Chapter5: Structure-borne sound.- Chapter6: Psychoacoustics.- Chapter7: Signal processing for auralization.- Chapter8: Characterization of sources.- Chapter9: Convolution and binaural sound synthesis.- Chapter10: Simulation methods.- Chapter11: Simulation of sound in rooms.- Chapter12: Simulation and auralization of outdoor sound propagation.- Chapter13: Simulation and auralization of airborne sound insulation.- Chapter14: Simulation and auralization of structure-borne sound.- Chapter15: Transfer path analysis and synthesis.- Chapter16: Filter construction for real-time processing.- Chapter17: 3D sound reproduction.- Chapter18: Acoustic Virtual Reality systems.
- Fundamentals of acoustics
- Sound sources
- Sound propagation
- Sound fields in cavities and in rooms
- Structure-borne sound
- Psychoacoustics
- Signal processing for auralization
- Characterization of sources
- Convolution and sound synthesis
- Simulation models
- Simulation of sound in rooms
- Simulation and auralization of airborne sound insulation
- Simulation and auralization of structure-borne sound
- Binaural transfer path synthesis
- Aspects of real-time processing
- 3D sound reproduction in Virtual Reality systems
- Annex
- References
- Index
Chapter1: Fundamentals of acoustics.- Chapter2: Sound sources.- Chapter3: Sound propagation.- Chapter4: Sound fields in cavities and in rooms.- Chapter5: Structure-borne sound.- Chapter6: Psychoacoustics.- Chapter7: Signal processing for auralization.- Chapter8: Characterization of sources.- Chapter9: Convolution and binaural sound synthesis.- Chapter10: Simulation methods.- Chapter11: Simulation of sound in rooms.- Chapter12: Simulation and auralization of outdoor sound propagation.- Chapter13: Simulation and auralization of airborne sound insulation.- Chapter14: Simulation and auralization of structure-borne sound.- Chapter15: Transfer path analysis and synthesis.- Chapter16: Filter construction for real-time processing.- Chapter17: 3D sound reproduction.- Chapter18: Acoustic Virtual Reality systems.
Chapter1: Fundamentals of acoustics.- Chapter2: Sound sources.- Chapter3: Sound propagation.- Chapter4: Sound fields in cavities and in rooms.- Chapter5: Structure-borne sound.- Chapter6: Psychoacoustics.- Chapter7: Signal processing for auralization.- Chapter8: Characterization of sources.- Chapter9: Convolution and binaural sound synthesis.- Chapter10: Simulation methods.- Chapter11: Simulation of sound in rooms.- Chapter12: Simulation and auralization of outdoor sound propagation.- Chapter13: Simulation and auralization of airborne sound insulation.- Chapter14: Simulation and auralization of structure-borne sound.- Chapter15: Transfer path analysis and synthesis.- Chapter16: Filter construction for real-time processing.- Chapter17: 3D sound reproduction.- Chapter18: Acoustic Virtual Reality systems.
- Fundamentals of acoustics
- Sound sources
- Sound propagation
- Sound fields in cavities and in rooms
- Structure-borne sound
- Psychoacoustics
- Signal processing for auralization
- Characterization of sources
- Convolution and sound synthesis
- Simulation models
- Simulation of sound in rooms
- Simulation and auralization of airborne sound insulation
- Simulation and auralization of structure-borne sound
- Binaural transfer path synthesis
- Aspects of real-time processing
- 3D sound reproduction in Virtual Reality systems
- Annex
- References
- Index
Chapter1: Fundamentals of acoustics.- Chapter2: Sound sources.- Chapter3: Sound propagation.- Chapter4: Sound fields in cavities and in rooms.- Chapter5: Structure-borne sound.- Chapter6: Psychoacoustics.- Chapter7: Signal processing for auralization.- Chapter8: Characterization of sources.- Chapter9: Convolution and binaural sound synthesis.- Chapter10: Simulation methods.- Chapter11: Simulation of sound in rooms.- Chapter12: Simulation and auralization of outdoor sound propagation.- Chapter13: Simulation and auralization of airborne sound insulation.- Chapter14: Simulation and auralization of structure-borne sound.- Chapter15: Transfer path analysis and synthesis.- Chapter16: Filter construction for real-time processing.- Chapter17: 3D sound reproduction.- Chapter18: Acoustic Virtual Reality systems.
Rezensionen
From the reviews: "Particularly attractive about this book is its very complete coverage of auralization techniques, presenting applications not only in room acoustics but also in sound insulation and in other noise control engineering applications, as well as in real-time virtual reality. ... The book serves as an excellent overview of the auralization technique and gives around 230 references for more detailed studies... . Being very much up-to-date today, we can expect that it will stay so far years to come." (Peter Svensson, Sprachrohr, Issue 45, 2008)
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