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This comprehensive book provides detailed materials for both novice and experienced programmers using all BeagleBone variants which host a powerful 32-bit, super-scalar TI Sitara ARM Cortex A8 processor. Authored by Steven F. Barrett and Jason Kridner, a seasoned ECE educator along with the founder of Beagleboard.org, respectively, the work may be used in a wide variety of projects from science fair projects to university courses and senior design projects to first prototypes of very complex systems. Beginners may access the power of the "Bone" through the user-friendly Bonescript examples.…mehr
This comprehensive book provides detailed materials for both novice and experienced programmers using all BeagleBone variants which host a powerful 32-bit, super-scalar TI Sitara ARM Cortex A8 processor. Authored by Steven F. Barrett and Jason Kridner, a seasoned ECE educator along with the founder of Beagleboard.org, respectively, the work may be used in a wide variety of projects from science fair projects to university courses and senior design projects to first prototypes of very complex systems. Beginners may access the power of the "Bone" through the user-friendly Bonescript examples. Seasoned users may take full advantage of the Bone's power using the underlying Linux-based operating system, a host of feature extension boards (Capes) and a wide variety of Linux community open source libraries. The book contains background theory on system operation coupled with many well-documented, illustrative examples. Examples for novice users are centered on motivational, fun robot projectswhile advanced projects follow the theme of assistive technology and image processing applications.
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Autorenporträt
Steven F. Barrett, Ph.D., P.E.,received a B.S. in Electronic Engineering Technology from the University of Nebraska at Omaha in 1979, an M.E.E.E. from the University of Idaho at Moscow in 1986, and a Ph.D. from The University of Texas at Austin in 1993. He was formally an active duty faculty member at the United States Air Force Academy, Colorado and is now the Associate Dean of Academic Programs at the University of Wyoming. He is a member of IEEE (senior) and Tau Beta Pi (chief faculty advisor). His research interests include digital and analog image processing, computer-assisted laser surgery, and embedded controller systems. He is a registered Professional Engineer in Wyoming and Colorado. He co-wrote with Dr. Daniel Pack several textbooks on microcontrollers and embedded systems. In 2004, Barrett was named ""Wyoming Professor of the Year"" by the Carnegie Foundation for the Advancement of Teaching and in 2008 was the recipient of the National Society of Professional Engineers (NSPE) in Higher Education, Engineering Education Excellence Award.Jason got an early start with computing at age 9 programming his moms Tandy Radio Shack TRS-80. He was also a big fan of Forrest Mim’s Getting Started in Electronics. Much of his allowance was spent developing projects. He really enjoyed the adventure of trying new hardware and software projects. His goal is to bring back this spirit of adventure and discovery to the BeagleBoard.org community. While still in high school, he worked extensively with AutoCAD as a leak and flow testing company. He joined Texas Instruments in 1992 after a co-op with them while a student at Texas A&M University. He started using Linux at about the same time. Since joining T.I. he has worked on a wide variety of projects including audio digital signal processing, modems, home theater sound, multi–dimensional audio, and MP3 player development.
Inhaltsangabe
Getting Started.- System Design: Programming.- BeagleBone Operating Parameters and Interfacing.- BeagleBone Systems Design.- BeagleBone Features and Subsystems.- BeagleBone “Off the Leash”.- Where to from here?.- Bonescript functions.- LCDinterface for BeagleBone in C.- Parts List for Projects.- BeagleBone Device Tree.
Getting Started.- System Design: Programming.- BeagleBone Operating Parameters and Interfacing.- BeagleBone Systems Design.- BeagleBone Features and Subsystems.- BeagleBone “Off the Leash”.- Where to from here?.- Bonescript functions.- LCDinterface for BeagleBone in C.- Parts List for Projects.- BeagleBone Device Tree.
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