After devising a plan to help criminals who are on the run, Gomer turns to Elle, a former mobster's granddaughter, for leads. With Elle's help, they spread the word far and wide: For a nominal fee, Wasteland is a safe haven for anyone who needs one.
When Ida Belle, Gertie, and Fortune discover what Gomer is doing, they realize his actions could have dangerous consequences. To make matters worse, he has organized a perfect world with a summer camp ambience. With security measures in place, a point system for good behavior, and planned activities, what could go wrong?
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