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  • Format: ePub

Blender 2.79 for Digital Artists text book covers major features of Blender 2.79 in a simple, lucid, and comprehensive manner. Keeping in view the varied requirements of the users, the textbook introduces the basic features of Blender 2.79 and then gradually progresses to cover the advanced features.
This book will help you unleash your creativity, thus helping you create stunning 3D models. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users through progressive tutorials, numerous illustrations, and ample exercises.
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  • Geräte: eReader
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  • Größe: 91.02MB
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Produktbeschreibung
Blender 2.79 for Digital Artists text book covers major features of Blender 2.79 in a simple, lucid, and comprehensive manner. Keeping in view the varied requirements of the users, the textbook introduces the basic features of Blender 2.79 and then gradually progresses to cover the advanced features.
This book will help you unleash your creativity, thus helping you create stunning 3D models. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users through progressive tutorials, numerous illustrations, and ample exercises.

Following are the additional features of this book:

Consists of 11 chapters that are organized in a pedagogical sequence covering various aspects of modeling, sculpting, texturing, lighting, rigging, animation, rigid body dynamics, and particle system.

The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.

The first page of every chapter summarizes the topics that are covered in it.

Step-by-step instructions that guide the users through the learning process.

Additional information is provided throughout the book in the form of notes and tips.

Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.

Technical support by contacting techsupport@cadcim.com.

Brief Table of Contents

Chapter 1: Introduction to Blender Interface
Chapter 2: Working with Mesh Primitives
Chapter 3: Working with Curve Primitives
Chapter 4: Working with Modifiers
Chapter 5: Digital Sculpting Techniques
Chapter 6: Working with Materials - I
Chapter 7: Working with Materials - II
Chapter 8: Lights and Cameras
Chapter 9: Basics of Rigging and Animation
Chapter 10: Rigid Body Dynamics
Chapter 11: Working with Particles
Index


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, CY, CZ, D, DK, EW, E, FIN, F, GR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Prof. Sham Tickoo is professor of Manufacturing Engineering at Purdue University Northwest, USA where he has taught design, drafting, CAD and other engineering courses for over nineteen years. Before joining Purdue University, Prof. Tickoo has worked as a machinist, quality control engineer, design engineer, engineering consultant, and software developer. He has received a US patent for his invention Self Adjusting Cargo Organizer for Vehicles. Professor Tickoo also leads the team of authors at CADCIM Technologies to develop world-class teaching and learning resources for Computer Aided Design and Manufacturing (CAD/CAM) and related technologies.