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Blender is the hugely popular free software program that indie game developers and small studios love. This book comes to us from noted Blender expert and author, Roland Hess, who follows a single short animation project from start to finish, detailing the inner workings of the software to maximize efficiency and avoid common pitfalls.
Blender is the hugely popular free software program that indie game developers and small studios love. This book comes to us from noted Blender expert and author, Roland Hess, who follows a single short animation project from start to finish, detailing the inner workings of the software to maximize efficiency and avoid common pitfalls.
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Autorenporträt
Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)
Inhaltsangabe
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
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